Senior Technical Artist at Hololabs
Victoria, BC V8W 1J1, Canada -
Full Time


Start Date

Immediate

Expiry Date

15 Sep, 25

Salary

100000.0

Posted On

15 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Particle Systems, Pipeline, Blender, Perforce, Technical Documentation, Maya, Texturing, Zbrush, Unity3D, Art, Game Design, Physics, Version Control, Games, Game Engines, 3D Modeling, Shaders, Real Time Rendering, Graphic Design, Git, Photoshop, Hlsl, Agile Environment

Industry

Information Technology/IT

Description

ABOUT HOLOLABS

Hololabs is a creative technology studio and solutions partner, bringing interactive, immersive experiences to life with a focus on user engagement and play. Rooted in video game development, we’ve evolved to lead in immersive entertainment, location-based experiences, and emerging media like virtual and augmented reality. Collaboration is central to our approach; we team up with visionary partners to solve challenges, explore new ideas, and create experiences that resonate with audiences worldwide.
In 2025, we will continue our work with clients in theme parks, virtual and augmented reality and immersive art while developing our own games and experiences.

TECHNICAL DOCUMENTATION & KNOWLEDGE SHARING:

  • Maintain comprehensive documentation for systems, tools, workflows, and codebases to ensure consistency and knowledge sharing within the team.
  • Stay up-to-date on emerging technologies, development trends, and Unity/Unreal updates, sharing relevant knowledge and tools with the team.
  • Create tutorials, best-practice guides, and technical documentation for the team and other stakeholders.

NICE TO HAVE SKILLS

  • Understanding of 3D modeling, texturing, rigging and animation.
  • Experience profiling performance and memory within game engines using debug rendering tools such as RenderDoc, PIX and Unity Profiler/Frame debugger.
  • Be able to self-manage, work in an agile environment, and track progress.
  • Be creative with an interest in design (everyone at Hololabs can contribute).
  • A passion for games, AR/VR, and emerging technologies.
Responsibilities

In this role, you’ll bridge the gap between art and technology, developing high-quality and immersive experiences across AR/VR games, next generation theme park rides along with immersive location based entertainment. You’ll work closely with artists, programmers, and designers to define and push the technical requirements for our visual fidelity while ensuring smooth performance across different platforms.

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