Start Date
Immediate
Expiry Date
15 Sep, 25
Salary
100000.0
Posted On
15 Jun, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Particle Systems, Pipeline, Blender, Perforce, Technical Documentation, Maya, Texturing, Zbrush, Unity3D, Art, Game Design, Physics, Version Control, Games, Game Engines, 3D Modeling, Shaders, Real Time Rendering, Graphic Design, Git, Photoshop, Hlsl, Agile Environment
Industry
Information Technology/IT
ABOUT HOLOLABS
Hololabs is a creative technology studio and solutions partner, bringing interactive, immersive experiences to life with a focus on user engagement and play. Rooted in video game development, we’ve evolved to lead in immersive entertainment, location-based experiences, and emerging media like virtual and augmented reality. Collaboration is central to our approach; we team up with visionary partners to solve challenges, explore new ideas, and create experiences that resonate with audiences worldwide.
In 2025, we will continue our work with clients in theme parks, virtual and augmented reality and immersive art while developing our own games and experiences.
TECHNICAL DOCUMENTATION & KNOWLEDGE SHARING:
NICE TO HAVE SKILLS
In this role, you’ll bridge the gap between art and technology, developing high-quality and immersive experiences across AR/VR games, next generation theme park rides along with immersive location based entertainment. You’ll work closely with artists, programmers, and designers to define and push the technical requirements for our visual fidelity while ensuring smooth performance across different platforms.