Senior Technical Designer, New Game Team at Supercell
Remote, Oregon, USA -
Full Time


Start Date

Immediate

Expiry Date

02 Aug, 25

Salary

188000.0

Posted On

02 May, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Constructive Feedback, Gems, Game Design, C, Kindness, C++, Glamour, Game Development, Humility, It, Rapid Prototyping, Design, Glitter, Art, Progression

Industry

Information Technology/IT

Description

A few years ago, Supercell started two new game development teams in North America. These teams represent a unique & incredible opportunity for the team members: the full creative freedom & independence of creating a new game, without the distractions and uncertainties of establishing and running a new company. A big motivation for pursuing this effort is to create new kinds of games that players haven’t yet seen from Supercell. We want to create unique new gameplay experiences across multiple platforms, not just mobile. In other words: let’s build something new!
One of these teams is looking for an experienced technical designer to take our game’s core gameplay and technical systems to the next level. We are still prototyping and as a core team member, you’re energized by the ambition, creativity, and responsibility it represents. This is a highly collaborative role that would have influence on the game concept, core systems and mechanics design as well. We aren’t looking for a purely paper designer; this role requires hands-on implementation and iteration. This is an opportunity for growth, ownership and doing your best work yet.

REQUIREMENTS

  • Demonstrated mastery of game development and design, through commercial or indie projects focusing on game systems and progression
  • Ability to prototype and implement systems using Unreal blueprints or authoring in C/C++
  • Collaborate closely with other disciplines like game design, art, and sound
  • Ability to work independently in a high trust environment, while taking initiative and creating novel solutions for moving game development forward in new ways
  • A high bar for excellence around ambition and quality
  • Comfort with taking risks. You see failure as a learning process
  • Approach your teammates and peers with kindness and humility. Offering thoughtful, constructive feedback on both the work and your team.
  • Ability to work remotely during core hours: 10:00am-4:00pm PST
  • Ability to travel ~ once a month domestically and ~ twice a year internationally for up to 1 weekNICE TO HAVES
  • Experience in mobile and PC game development
  • Experience in tuning the feel of the game
  • A passion for co-operative/social player experiences
  • Believe in the practice of rapid prototyping and relentless iteration

WHILE THE SALARY RANGE BASED ON YOUR BACKGROUND, SKILLS, AND EXPERIENCE FOR THIS POSITION IS $188,000 – $281,000/YR. YOUR FINANCIAL COMPENSATION MODEL ALSO CONSISTS OF AN ANNUAL BONUS, RSU EQUITY, AND 401K.

However, luring you in with glitter, glamour, and gems is not what we seek to do. We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life.
We want you to enjoy your time here fully, so we structure our compensation and benefits to serve this purpose. It starts with perceiving you as a human being, not a resource.

Responsibilities
  • Lead the design and development of deep, robust game systems and mechanics for core gameplay including combat, player movement and interactions
  • Design and prototype end-to-end experiences with satisfying and novel core mechanics and loops to deliver a rewarding and immersive player experience
  • Create fluid player interactions with rich feedback and polished game feel
  • Use visual and written scripting languages to create, iterate, and balance game mechanics and modular systems.
  • Implement tuning and data changes required for optimization of the player experience, using both qualitative and quantitative data on our player types and motivations
  • Contribute to the game direction & design choices, with an eye for detail in building the most immersive and captivating player experiences
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