Senior Tools Engineer - Xbox Games Technology Group - The Coalition at Microsoft
Vancouver, British Columbia, Canada -
Full Time


Start Date

Immediate

Expiry Date

23 Feb, 26

Salary

0.0

Posted On

25 Nov, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, C#, Java, JavaScript, Python, Unreal Engine 5, Machine Learning, 3D Media, Digital Content Creation, Problem Solving, Communication, Game Development, Tools Development, Workflow Optimization, Scripting Techniques, Content Workflows

Industry

Software Development

Description
Design, implement and support features, tools and workflows for AAA Next Generation games, which can range from in-editor tools, workflows and features for the Unreal Engine through to standalone applications. Embedded with our Machine Learning team to bridge the gap between ML solutions and our tools and workflows to improve development efficiency. Work closely with various disciplines, including artists, designers and other engineers, to gather requirements, deliver and iterate on features for our customers. Work side by side with various stakeholders to create, enhance, and troubleshoot content workflows and tools. Help monitor, identify and troubleshoot issues and inefficiencies to increase the overall effectiveness of the development team. Required: Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including C++, C#, Java, JavaScript, or Python OR equivalent experience. 5+ years experience in game development or similar 3D media using C++, C# and Python. Experience developing tools and pipelines with Unreal Engine 5. Effective communication and problem-solving skills to facilitate working closely with other engineers, artists and designers. A growth mindset and ability to jump into new tools and workflows provided in the engine. Experience integrating machine learning libraries or services into production ready systems. Exposure to a 3D Digital Content Creation (DCC) package and customization/scripting techniques in that package (MotionBuilder, Maya, Houdini etc)
Responsibilities
Design, implement, and support features, tools, and workflows for AAA Next Generation games. Collaborate with various disciplines to gather requirements and enhance development efficiency.
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