Senior Tools Programmer at MachineGames
Uppsala, , Sweden -
Full Time


Start Date

Immediate

Expiry Date

26 Sep, 25

Salary

0.0

Posted On

26 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Communication Skills, English, Mathematics, Computer Science, Qt, Management Skills

Industry

Information Technology/IT

Description

Overview
MachineGames is looking for a Senior Tools Programmer to join our team.
In this role you will be responsible for the architecture and implementation of tools for the development of our games.
You will collaborate closely with other teams and stakeholders of the studio, for example design, gameplay programmers, and artists.
The programmers working on our tools are part of the engine team and they consist of a talented and passionate group of programmers. In this role you will report to our Lead Tools Programmer.
MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

  • We value Team performance over individual performance
  • We practice an open door policy
  • We deliver what we promise
  • We give constructive and actionable feedback
  • We practice ownership and accountability
  • We learn from our mistakes.

This is a permanent position starting as soon as possible with the option to work at either our HQ or in our satellite office in Sundsvall. The position is onsite with the option to work in a hybrid capacity.
We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.

Responsibilities

  • Architect and implement tools and editors in C++ for engine and gameplay features, with an eye to a high-quality end-user experience
  • Write clean, professional and maintainable code
  • Create high-quality, performance-minded code
  • Be an active advocate for system features and tools that would improve the production process
  • Actively work to improve the user experience of the tools for people within the studio without requiring explicit direction
  • Identify the need for new tools and functions to improve the workflow
  • Guide and mentor other programmers on the team

Qualifications

  • Minimum 1 shipped title in the games industry credited as a Sr Tools Programmer or equivalent
  • Excellent C++ skills
  • Excellent problem-solving skills
  • Excellent 3D math skills
  • Ability to find shortcomings in, and improve tools and designs
  • Excellent ability to work with others
  • Good organization and time management skills
  • Excellent oral and written communication skills in English
  • Self-motivated team player with very strong work ethic and cooperative attitude
  • Passion for making GREAT games
  • CV and Cover Letter in English

Preferred Skills

  • BS in Engineering, Computer Science, Mathematics or comparable work experience
  • Prior experience with idTech and Qt

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

How To Apply:

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Responsibilities
  • Architect and implement tools and editors in C++ for engine and gameplay features, with an eye to a high-quality end-user experience
  • Write clean, professional and maintainable code
  • Create high-quality, performance-minded code
  • Be an active advocate for system features and tools that would improve the production process
  • Actively work to improve the user experience of the tools for people within the studio without requiring explicit direction
  • Identify the need for new tools and functions to improve the workflow
  • Guide and mentor other programmers on the tea
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