Senior Tools Programmer - Texture Painting at Epic Games
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

21 Sep, 25

Salary

182815.0

Posted On

21 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

WHAT WE DO

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Responsibilities

WHAT YOU’LL DO

We are looking for a Senior Tools Programmer to extend the Unreal Editor with 2D and 3D texture painting capabilities. This role is critical in completing our in-editor asset creation pipeline, supporting both traditional and AI-driven content generation workflows. You will directly impact artist productivity by developing user-facing tools for one of the leading game engines used by developers worldwide.

IN THIS ROLE, YOU WILL

  • Develop a 2D brush-based painting tool for creating and editing images
  • Develop texture painting workflows for 3D meshes directly in the viewport
  • Provide generic capabilities for other editor tools to integrate 2D/3D painting
  • Maintain and extend our StylusInput plugin for interfacing with drawing tablets
  • Support our existing procedural texturing capabilities
  • Work independently to make and own implementation decisions
  • Contribute to major initiatives that require painting workflows, e.g. terrain editing
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