Senior UI/UX Artist - Match-3 at Voodoo
Amsterdam, , Netherlands -
Full Time


Start Date

Immediate

Expiry Date

13 Nov, 25

Salary

0.0

Posted On

14 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Onboarding, Gameplay, Figma, Design, User Flows, Art, Features, Components

Industry

Graphic Design/Web Design

Description

ABOUT VOODOO

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position can be fully remote, ideally within CET +/-2h.

Responsibilities

As a UI/UX Artist, you’ll drive the player experience across gameplay, metagame, and LiveOps content, working closely with a multidisciplinary team. You’ll be responsible for both strategy and execution, combining solid UX thinking, artistic sensitivity, and technical understanding.

  • Own the UX strategy and UI execution across the full game loop: match-3 gameplay, metagame systems, events, store, and LiveOps features
  • Strong UI Design / Art skills
  • Design player journeys including onboarding, FTUE, economy upgrades, events, and long-term retention systems
  • Create user flows, wireframes, and interactive prototypes using Figma
  • Translate UX into polished, high-fidelity UI mockups with clear visual hierarchy and strong artistic quality
  • Build, evolve, and maintain scalable UI systems, components, and a shared style guide
  • Collaborate closely with product, design, art, and engineering to align vision and execution
  • Proactively contribute to ideation, from early exploration to final implementation
  • Rely on player data, feedback, and testing to iterate and continuously improve user flows and visual clarity
  • Bring a strong point of view on design decisions and communicate ideas clearly and effectively across the team
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