Senior UI/UX Designer at welevel GmbH
München, Bayern, Germany -
Full Time


Start Date

Immediate

Expiry Date

06 Jun, 25

Salary

0.0

Posted On

06 Mar, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Games, Game Engines, Unreal Engine, Photoshop, Figma

Industry

Information Technology/IT

Description

WHY US?

welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.

REQUIREMENTS

  • 3+ years of experience in UI/UX design for games.
  • Proficiency in Figma, Photoshop, and game engines like Unreal Engine.
  • Strong understanding of game accessibility and player psychology.
  • Experience designing UI for survival, city-builder, or RPG games is a plus.

ABOUT US

welevel is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences. Our team of gaming enthusiasts is on a mission to redefine the industry with SolidRiver, an enthralling survival RPG fused with city-building excitement. Harnessing the raw power of Unreal Engine 5 and cutting-edge technology, we’re crafting a mesmerizing, procedurally generated world that will leave players utterly captivated. Seize the excitement and join welevel in shaping the thrilling future of gaming

Responsibilities

YOUR ROLE

As a Senior UI/UX Designer, you will define the user experience and interface design for our survival city-builder RPG. Your designs will shape how players navigate menus, interact with villagers, and manage survival mechanics, ensuring clarity, accessibility, and immersion.

RESPONSIBILITIES

  • Design and prototype HUDs, menus, inventory systems, and interactive UI elements.
  • Optimize UX flow and user interactions to ensure a smooth experience.
  • Work with systems and gameplay designers to create intuitive interfaces for crafting, trading, and automation systems.
  • Ensure UI scalability across platforms, including PC, Xbox, and PlayStation.
  • Conduct user testing and iterate based on feedback.
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