Senior UX Designer at PlayStation Global
London, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

23 Nov, 25

Salary

0.0

Posted On

24 Aug, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Graphic Design/Web Design

Description

How To Apply:

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Responsibilities

ROLE OVERVIEW:

As a member of the Partners UX Design team, your work will shape the future of the PlayStation Partners platform, and be used by thousands of game developers and publishers the world over.
We’re a team of professional designers, writers and researchers all working to make the PlayStation Partners Platform the most welcoming, streamlined, intuitive and well-supported place to publish games; one that fits seamlessly with how game creators work, and makes a clear difference in helping their games succeed on PlayStation.
In this role, you’ll be embedded in a cross-functional product development team delivering better tools and experiences for game developers. As a key UX professional in that team, you’ll work to understand user needs, deliver exceptional designs, collaborate with developers on product delivery, and offer UX expertise and guidance to product managers and business stakeholders.
This is a permanent role, focused on UX design for enterprise tools, service design, organisational design strategy and daily collaboration with teams.
This is a hybrid location role. Our team typically works at home 3-4 days per week, and in our central London office (near Tottenham Court Road and Oxford Street stations), 1-2 days per week.

WHAT YOU’LL BE DOING:

  • Working embedded in a cross-disciplinary product team, on both small enhancements and big leaps forward for the PS Partners platform. Your initial focus will be on how we deliver our support services through PS Partners.
  • Crafting exceptional design solutions, from early conceptual stages through to product releases and updates. You’ll be comfortable working in a transparent, collaborative fashion, through sketches, service blueprints, user flows and Figma prototypes.
  • Working closely with developers to rapidly iterate design solutions and bring the best designs into production, balancing technical feasibility and product quality.
  • Working closely with product managers to ensure scope and requirements meet user needs, plan design activities and roadmaps, and advocate for a user-centric, evidence-led approach that delivers the very best design quality.
  • Sharing and presenting your designs with stakeholders and colleagues, explaining user needs and design rationale clearly, and inviting input and questions at several points in the design process.
  • Supporting (and receiving help from) your UX design colleagues, and working together on bold, UX team-led initiatives to advance how design happens at PlayStation.
  • Contributing to, and helping maintain central UX team resources such as our design system, user archetypes and service blueprints.
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