Senior UX/Product Designer - Temporary Position at Hasbro
, , United States -
Full Time


Start Date

Immediate

Expiry Date

07 Jan, 26

Salary

0.0

Posted On

09 Oct, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

UX Design, Product Design, Systems Design, UI Style, Layout, Typography, Color, Usability, Interaction Design, Responsive Web Design, Art Direction, Design Systems, Figma, Data-Driven Design, Collaboration, Game Design

Industry

Manufacturing

Description
Develop UX solutions for D&D Beyond with a strong understanding of product design, systems design, UI style, layout, typography, color, usability, and interaction design Scope plan and deliver design projects independently. Proactively identify, communicate and solve issues impacting the quality of work Deliver appropriate level of design artifacts for the team (e.g., strategy articulation and alignment frameworks, discovery/research results, journey maps, flows, wireframes, high fidelity comps, style guides, etc). Break down experiences thoughtfully for teams to ship value incrementally (from Minimum Valuable Experience to Desired Experience), making intentional trade-offs that are grounded in a clear perspective that works towards the optimal player impact. A degree in UX Design, Art, Information architecture, a related design field, or the ability to show equivalent professional experience. Portfolio and/or case study of interactive design work demonstrating excellent design sensibilities and craft skills. Strong art direction background, with experience crafting and evolving style guides and design systems in Figma or similar tools. Hands on expertise in responsive web design, and familiarity with mobile app patterns. Ability to think conceptually in both Visual and interface design, going beyond function to bring a point of view about design. Excellent verbal and written communication and collaboration skills working with cross functional teams that include product management and engineering. Comfortable with using data to advise design decisions (and working with incomplete data when needed) A growth mindset for pushing yourself, the team, and the product towards continuous improvement. Experience with design systems for multichannel products specifically with multi-brand architecture. A love and passion for D&D and tabletop RPGs. Experience designing in both product design and marketing contexts. Background designing and shipping in the games industry
Responsibilities
Develop UX solutions for D&D Beyond and deliver design projects independently. Identify and solve issues impacting work quality while delivering various design artifacts.
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