Senior VFX Artist at Keywords Studios Plc Singapore
Melbourne, Victoria, Australia -
Full Time


Start Date

Immediate

Expiry Date

01 Sep, 26

Salary

0.0

Posted On

03 Jun, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Real-time VFX, Shader Development, Pipeline Engineering, Scripting, Game Engine Development, DCC Packages, Houdini, EmberGen, Substance Suite, Real-time Physics Simulations, Technical Documentation, Optimization, Cross-discipline Collaboration, Motion Graphics, UI Animation, Color Theory

Industry

Computer Games

Description
Company Description Keywords Studios is a global provider of creative and technical services to the video games industry, with over 13,000 professionals across 70+ studios in 25+ countries. We support clients across the entire game lifecycle through four core Service Lines: Create — Game development, art production, and audio Globalize — Localization, localization QA, functional testing Engage — Marketing, LiveOps, community, and player support Media & Entertainment We're constantly working with some of the worlds largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia's leading game professionals. Our studio brands operating under the Keywords Studios group are Wicked Workshop (Vic) and Tantalus Media (Vic, SA, Qld). Job Description Ownership & Rendering Drive the creation and optimisation of complex real-time VFX and shader networks to achieve the game's visual goals. Design, implement, and optimise complex real-time shader networks and materials to support both VFX and general rendering needs (e.g., custom rendering passes, post-effects). Research and integrate innovative rendering techniques, specialised VFX tools and procedural methods to push the visual quality bar. Pipeline Engineering & Optimisation Develop and maintain robust tools, scripts, and processes that facilitate content creation, focussing on automation and improving team productivity and user experience. Establish and govern content creation standards and technical specifications for all art assets, personally overseeing optimisation, integration and validation prior to certification. Lead the advancement and maintenance of the art production pipeline, ensuring smooth data flow and technical stability between DCC packages and the game engine. Cross Discipline Collaboration Act as the primary technical liaison between the Art, Design, and Engineering teams, translating artistic requirements into technical specifications and engineering limitations into actionable art goals. Serve as the go-to for the Art and Animation teams, providing prompt technical support, troubleshooting complex bugs, and resolving pipeline blockages. Share learnings, technical insights, and new workflows across the studio, actively mentoring mid-level and junior artists on best practices in real-time VFX and optimisation. Documentation & Research Create and maintain clear, up-to-date technical documentation on all tools, workflows, best practices and established art specifications. Proactively identify technical debt and potential future production risks, proposing, testing and documenting long-term technical solutions. Maintain an active awareness of emerging technologies, engine updates, and industry trends to ensure the studio's technical art practices remain competitive and efficient. Qualifications Approximately 5+ years of professional experience in the games industry. Strong foundational knowledge of the art pipeline, an artistic eye and practical experience in art and animation content creation. Demonstrated skills and interest across multiple technical domains: Shader development, VFX / Particles, Pipeline and tool development, and Real-time physics simulations. Proven proficiency in scripting and coding in one or more core languages Current, hands-on development experience with modern commercial game engines, Strong foundational knowledge in at least one industry DCC package (Maya, 3ds Max, Blender, Adobe Suite) and advanced skills in at least one relevant development package (Houdini, EmberGen, After Effects, or Substance suite). Strong attention to detail, excellent time management, problem-solving, and highly effective communication skills. Desirable Skills and Experience Previous production experience working on the demands and complexities of AAA game development. Familiarity with console development, including platforms like Nintendo Switch, PlayStation, and Xbox. Specialised experience creating motion graphics, interface animations and in-engine visual effects (VFX) specifically designed for user interface elements. skill set in traditional art, drawing, or painting, providing a solid foundation in composition, colour theory, and aesthetic sensibility. Additional Information If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE PERSONAL DATA PROTECTION POLICY Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/. Role Information: EN Studio: Keywords Studios Location: Asia Pacific, Australia Area of Work: Art Services Service: Create Employment Type: Full Time, Permanent Working Pattern: Hybrid PERSONAL DATA PROTECTION POLICY Keywords Studios is strongly committed to protecting your personal information. By sending your CV/Resume, you are agreeing to our terms and conditions and consent to your data being managed and retained in accordance with our data privacy and retention policy https://www.keywordsstudios.com/en/applicant-privacy-notice/. Department: Art

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Responsibilities
Drive the creation and optimization of complex real-time VFX and shader networks to achieve visual goals. Develop robust pipeline tools and act as the primary technical liaison between Art, Design, and Engineering teams.
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