Software Development Engineer - Systems at Apple
Austin, Texas, United States -
Full Time


Start Date

Immediate

Expiry Date

29 Jul, 26

Salary

0.0

Posted On

01 May, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C, C++, ObjC, Metal, DirectX, OpenGL, Vulkan, Python, 3D Rendering, GPU Data Visualization, Git, Performance Optimization, Software Engineering, Codebase Management

Industry

Computers and Electronics Manufacturing

Description
Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do. DESCRIPTION APPLE INC has the following available in Austin, Texas. Work alongside other engineering teams to improve the features and quality of the Metal framework and adjacent tools. Collaborate with other engineers on the production of presentations and demos for Apple’s Worldwide Developer Conference and other events. Write sample code and provide it to 3rd party developers to guide performance optimization and improve quality. Host 3rd party developers onsite to provide guidance and instruction on optimizing memory, GPU and CPU performance using the Metal framework and adjacent tools. Evaluate 3rd party software and prepare performance, quality and feature analysis of the software to deliver to 3rd party developers. Implement prototype plug-ins and abstractions for 3rd party game engines to provide additional feature support for Apple specific features to guide 3rd party game developers. 40 hours/week. MINIMUM QUALIFICATIONS Master’s degree or foreign equivalent in Electrical and Electronic Engineering, Computer Science, Telecommunications, or related field. Experience and/or education must include: Utilizing the C, C++, and ObjC language family to resolve issues in codebase. Utilizing 3D graphics API including DirectX, OpenGL, Vulkan or Metal for 3D Rendering for API Tools support. Utilizing Python for high level code processing duties (including test generation, code pre-processing, parsers of any kind). Designing and implementing new rendering solutions within an established Graphic engine. Designing and implementing visualizations of GPU data (including 3D or Computer). Optimizing C, C++ CPU code to perform at required guidelines. Optimizing GPU Code (via any API) to perform at required guidelines. Utilizing GIT for source code management. PREFERRED QUALIFICATIONS N/A
Responsibilities
Collaborate with engineering teams to enhance the Metal framework and provide technical guidance to 3rd party developers. Develop sample code, prototypes, and performance analysis to support game engine integration and optimization.
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