Software Engineer - 3D Plugins/Blender at Poliigon
United States, , USA -
Full Time


Start Date

Immediate

Expiry Date

29 Nov, 25

Salary

0.0

Posted On

29 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Maxscript, Cinema 4D, Scripting, 3Ds Max, Unity, Python, Version Control, Maya, Unreal Engine, Blender, Sketchup

Industry

Information Technology/IT

Description

THE OPPORTUNITY

We’re seeking a Software Engineer to join our team and build plugins for 3D artists. You’ll work on plugins for major 3D applications (including Blender), which will integrate with Polydex - the universal asset browser and importer.
This role offers the unique opportunity to solve practical challenges artists face in 3D while working with a collaborative, fully remote team.

REQUIRED EXPERIENCE

  • 2+ years of professional Python development
  • Proven experience scripting or developing tools for 3D software like Blender, Maya, 3ds Max, Cinema 4D, SketchUp, Unreal Engine, or Unity
  • Familiarity with collaborative development practices such as version control and automated testing

TECHNICAL SKILLS

  • Proficiency in Python, especially for scripting and plugin development
  • Experience with 3D software APIs (Blender Python API, Maxscript, Cinema 4D Python SDK, etc.)
  • Understanding of API integration, including RESTful services and socket communication
  • Git workflow and collaborative development practices
  • Test driven development

How To Apply:

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Responsibilities
  • Develop and maintain 3D software plugins, using Python to build tools for artists inside major 3D applications like Blender
  • Integrate with APIs, both online and local to create seamless experiences
  • Collaborate with the team, ideating on product requirements and driving features from concept to release
  • Follow and improve engineering processes, including code reviews, documentation, and team standards
  • Write clean, maintainable code, with a focus on performance, usability, and long-term stability
  • Test your own work thoroughly, taking ownership of quality before it hits production
  • Contribute to a growing suite of cross-platform desktop tools, helping shape the technical direction of the product
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