Software Engineer - Apple Vision Pro at Apple
Sunnyvale, California, USA -
Full Time


Start Date

Immediate

Expiry Date

05 Aug, 25

Salary

214500.0

Posted On

06 May, 25

Experience

1 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Swift, Algebra, Computer Graphics, Computer Science, Game Engines, Cuda, Mathematics, Opengl

Industry

Information Technology/IT

Description

Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something - you’ll add something. Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible - all while staying connected to the people around us. The Vision Products Group (VPG) introduced Apple Vision Pro and visionOS to the world, setting a new standard for AR/VR platforms, and is now looking for an exceptional Software Engineer to architect and implement latency-critical system software.

DESCRIPTION

Apple makes innovative technologies accessible for the creation of amazing user experiences. You will have the opportunity to work in a team developing system level frameworks enabling these experiences, in close collaboration with other innovative teams across Apple and VPG. The candidate for this role will be comfortable working in a dynamic and creative environment with an ambition to improve, innovate and explore these technologies to enable creators to surprise and delight our users. Engineers are expected to work quickly and smartly to help determine the viability of ideas and technologies. You will need a keen understanding of 3D engines, GPUs, Display stack and lower level programming and an ambition to improve, innovate and explore these technologies to enable creatives to surprise and delight our users. On top of key qualifications, strong candidate would be able to demonstrate keen comfort writing performant and realtime lower level code, designing and implementing performance graphic algorithms.

MINIMUM QUALIFICATIONS

  • BS in Computer Science, Computer Graphics, or a related field
  • At least 1 years of relevant experience with the following:
  • Programming skills and knowledge of a C Style language (C, C++, Obj-c, or Swift)
  • Proficient in mathematics for 3D games (linear algebra)

PREFERRED QUALIFICATIONS

  • MS in Computer Science, Computer Graphics, or a related field, or PHD
  • Familiar with 3D graphics API (Metal, OpenGL, DirectX, CUDA, CG, or Vulkan)
  • Experience building and maintaining game engines
  • Proven track record of innovation in 3D development or related fields.
Responsibilities

Please refer the Job description for details

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