Software Engineer, Combat Gameplay - Unannounced Game at Blizzard Entertainment
Irvine, CA 92618, USA -
Full Time


Start Date

Immediate

Expiry Date

07 Aug, 25

Salary

68.93

Posted On

07 May, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Optimization, Mental Health, Animators, Disability Insurance, Performance Analysis, Legal Service, Compassion

Industry

Information Technology/IT

Description

JOB DESCRIPTION:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Gameplay Engineer, you will focus on player mechanics including weapons and combat, movement and animation, and other player abilities. You will work collaboratively with animators, artists, and designers to help them realize a best-in-class player experience. You will work with other engineers to build the systems and technology needed to support these efforts.
This role is anticipated to be a full-time, hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.

REQUIREMENTS

  • Minimum 3 years of experience in gameplay engineering or a combination of applicable training and related experience.
  • Engineering contributions to at least one AAA game title or similar relevant application.
  • Strong C++ programming skills, including performance analysis and optimization.
  • Experience delivering AAA-quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
  • Experience working with 3D games, especially with applied 3D mathematics.
Responsibilities
  • Collaborate with designers, artists, and other gameplay engineers to design, prototype, and implement polished and exciting player experiences.
  • Build and improve gameplay systems and technology, emphasizing correctness, performance, and extensibility.
  • Function as part of a fast-paced team: collaborate with other engineers, artists, producers, and designers to achieve a unified vision for our project.
  • Perform research to acquire new knowledge necessary to complete assigned tasks and maintain a process of technological evolution.
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