Start Date
Immediate
Expiry Date
07 Aug, 25
Salary
68.93
Posted On
07 May, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Optimization, Mental Health, Animators, Disability Insurance, Performance Analysis, Legal Service, Compassion
Industry
Information Technology/IT
JOB DESCRIPTION:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Gameplay Engineer, you will focus on player mechanics including weapons and combat, movement and animation, and other player abilities. You will work collaboratively with animators, artists, and designers to help them realize a best-in-class player experience. You will work with other engineers to build the systems and technology needed to support these efforts.
This role is anticipated to be a full-time, hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.
REQUIREMENTS