Software Engineer - Core Software at Walt Disney Animation Studios
Burbank, California, USA -
Full Time


Start Date

Immediate

Expiry Date

13 Jun, 25

Salary

0.0

Posted On

14 Mar, 25

Experience

3 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Systems Programming, Base Pay, Linear Algebra, Computer Science, Algorithms, Addition, Continuous Integration, Scripting Languages, Computer Engineering, Python, Testing

Industry

Computer Software/Engineering

Description

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop daily.
We are looking for an engineer to join our Production Technology team, focusing on software development across multiple domains, from core libraries to user interfaces. In this role, you will partner with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across Walt Disney Studios. You will be supporting, designing and implementing innovative workflows and state of the art solutions motivated by our new long-term vision for Walt Disney Animation Studios.

KEY QUALIFICATIONS:

  • Proficiency in Modern C++ (C++11 / 14 / 17 / 20+) and/or Rust
  • Experience with systems programming in a Linux environment
  • Ability to independently create simple, testable and robust code without LLM assistance
  • At least 3 years experience designing and developing interactive tools
  • BS in Computer Science, Computer Engineering, Electrical Engineering, or related field

BONUS QUALIFICATIONS:

  • Understanding of computer graphics foundational concepts, and algorithms
  • Knowledge of animation, graphics techniques and algorithms
  • Experience building interfaces using the Qt UI toolkit
  • Experience with the Open Universal Scene Description (OpenUSD) ecosystem
  • Experience with scripting languages such as Python
  • Strong mathematical fundamentals, including linear algebra and numerical methods
  • Strong understanding of coding process, standards, continuous integration and testing principles
  • Masters in Computer Science
    The hiring range for this position in California is $114,900-$154,100 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered
Responsibilities
  • A focus on writing performant solutions
  • Excellent problem solving, troubleshooting and debugging skills
  • Ability to collaborate with team members across different disciplines including directly interfacing with stakeholders to understand requirements
  • Exemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to collaborate with team and leadership to prioritize competing demands based on business value.
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