Software Engineer, Creativity Apps at Apple
Cupertino, California, United States -
Full Time


Start Date

Immediate

Expiry Date

07 Jan, 26

Salary

0.0

Posted On

09 Oct, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Media Management, Collaboration, Persistence, Syncing, Cloud Syncing, On-Device Storage, APIs, Frameworks, Swift, Media Encoding, Playback, Relational Databases, Performance Tuning, Memory Optimization, Networking Protocols, Project Management

Industry

Computers and Electronics Manufacturing

Description
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something. This is a great opportunity to be a member of an engineering team on an early-stage, highly visible, highly impactful project! You will be deeply involved in developing new and innovative on-device media management features for the creative space. You will work with human interface designers, quality assurance teams, and cross-functional engineering teams to go beyond code and influence everything from user interfaces to project planning. DESCRIPTION The Creativity Apps team is seeking a highly skilled Software Engineer with hands-on experience with media management, collaboration, persistence, or syncing. As a Software Engineer, you will play a key role in designing, implementing, and maintaining robust cloud syncing, media management, efficient on-device storage, and collaboration solutions to enhance our products and services. MINIMUM QUALIFICATIONS Solid grasp of computer science fundamentals and object-oriented design. Ability to write performant, scalable, maintainable, and correct multi-threaded code. Ability to work effectively in a fast-paced environment and manage multiple priorities. Willingness to ask for help, learn from others, and mentor others in turn. Commitment to fostering an open and inclusive work environment. Strong communication, collaboration, and project management skills with the ability to articulate technical concepts to both technical and non-technical stakeholders. Bachelor’s Degree in Computer Science or equivalent experience. PREFERRED QUALIFICATIONS Experience building APIs or frameworks. Experience with CloudKit. Experience with the latest Swift technologies. Experience working with media encoding and playback. Background in relational databases (SQLite, PostgreSQL, SQL, Core Data, etc.). Performance tuning optimizing memory, scheduling, IO, networking protocols, or databases.
Responsibilities
You will be involved in developing new and innovative on-device media management features for the creative space. You will work with various teams to influence user interfaces and project planning.
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