Start Date
Immediate
Expiry Date
13 Nov, 25
Salary
83000.0
Posted On
13 Aug, 25
Experience
1 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Game Engine, Automation, Gitlab, Platforms, Powershell
Industry
Information Technology/IT
GENERAL INFORMATION
Locations: Vancouver, British Columbia, Canada
Role ID
209961
Worker Type
Temporary Employee
Studio/Department
CT - Frostbite
Work Model
Hybrid
DESCRIPTION & REQUIREMENTS
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Frostbite is EA’s proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world’s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield.
The Live Service team supports the infrastructure and services required by Frostbite’s CI, validating hundreds of code changes every day. We set up, troubleshoot, build, and test automation for multiple games and platforms, developing monitoring to keep manual intervention at a minimum. Collaborating with other Frostbite engineers, we make efficient, reliable, and secure development workflows possible.
As a Software Engineer reporting to the Live Service team’s Development Manager, you will help us operate and scale our global build farm, comprised of both physical and cloud components.
This role is Hybrid remote/in-office in Burnaby, BC.
QUALIFICATIONS:
How To Apply:
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