Software Engineer (Infrastructure/Backend) - Indonesia at Argus Labs
Jakarta, JKT, Indonesia -
Full Time


Start Date

Immediate

Expiry Date

05 May, 25

Salary

0.0

Posted On

06 Feb, 25

Experience

0 year(s) or above

Remote Job

No

Telecommute

No

Sponsor Visa

No

Skills

Docker, Kubernetes, Algorithms, Games, Communication Skills, Distributed Systems, Game Technology, Go

Industry

Information Technology/IT

Description

Argus Labs is building the next generation of massively multiplayer online (MMO) games by empowering players with the extensive freedom to build, extend, and influence the game worlds they inhabit. Our approach is centered around World Engine, our state-of-the-art onchain game server framework.
World Engine leverages a novel sharded rollup blockchain architecture, which allows games to use smart contracts for user-generated content (UGC) while scaling to tens of thousands of concurrent users without compromising performance. To date, World Engine is the most performant blockchain designed from the ground up for games and has been used in production for games like Dark Frontier, processing 700K+ player transactions within a week.

LEARN ABOUT WHO WE ARE AND OUR TECHNOLOGY

  • https://argus.gg
  • https://world.dev
  • https://twitter.com/ArgusLabs_

REQUIREMENTS

  • Experienced as a software engineer, with a focus on distributed systems or backend.
  • Strong understanding of distributed systems principles and algorithms
  • Proficiency in Go with prior experience shipping production-grade code
  • Experience with container orchestration software (Docker, Kubernetes, etc.)
  • Excellent problem-solving and communication skills
  • Passion for games and game technology
Responsibilities
  • Develop and maintain the core game technology infrastructure that serves as the backend for our game worlds
  • Architect systems that allow games, marketplaces, and user-generated content/platforms to communicate and interoperate seamlessly
  • Work closely with game designers and other software engineers to ensure that our technology meets the needs of our games and players
  • Continuously improve and optimize the performance, reliability, and scalability of our infrastructure
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