Software Engineer - iWork Team at Apple
Cupertino, California, United States -
Full Time


Start Date

Immediate

Expiry Date

13 May, 26

Salary

0.0

Posted On

12 Feb, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C, Objective-C, C++, Swift, Javascript, Metal, OpenGL, WebGL, Vulkan, CoreGraphics, CoreAnimation, RealityKit, SceneKit, Unity, Unreal, AVFoundation

Industry

Computers and Electronics Manufacturing

Description
Do you dream about seeing your graphics expertise shown off on a huge screen in front of an audience? Apple’s Keynote team is looking for a graphics-savvy software engineer to join our team and help create wonderful software. Our team is passionate about shipping beautiful user experiences as part of a large project, and we want to find engineers like you who feel the same way. DESCRIPTION As a member of the Keynote team you will collaborate with developers and designers to develop new features that are used by our customers around the world. Your contributions will have a major impact on well-established but dynamic software used and loved by millions of people whose spreadsheets, documents, and presentations range from school reports to Apple’s own keynote events. Apple’s Keynote team is responsible for the world’s most well-loved presentation software, including its custom animation engine and the builds and transitions that it powers. We're looking for someone to help improve the UI, feature set, and visual “wow” factor for millions of users on macOS, iOS, and the web. The ideal candidate is passionate about creating high-quality, high-performance, and visually-engaging graphics and animations. Keynote engineers are consistently challenged with large technical projects. You will work with teammates to develop features, fix bugs, and improve the capabilities across the app. In this position you will learn from experienced Keynote engineers, and influence the direction of the product. In addition to creating exciting consumer-facing software, you will contribute to code reviews, automated testing and infrastructure changes to help us create great software. MINIMUM QUALIFICATIONS 2+ years of experience programming skills in two or more of these languages: C, Objective-C, C++, Swift, Javascript Ability to visualize and implement high-level animation and graphical concepts Demonstrated experience with Metal, OpenGL, WebGL, Vulkan, or similar GPU API BS in Computer Science or related field, or equivalent work experience PREFERRED QUALIFICATIONS Familiarity with computer graphics research (SIGGRAPH, GDC, etc.) Development experience with macOS or iOS (Xcode, Instruments, etc.) Experience with CoreGraphics and CoreAnimation Experience with RealityKit, SceneKit, Unity, Unreal, or other high-level 3D API Experience with low-level media APIs (AVFoundation, VideoToolbox, etc.) Experience with Motion, After Effects, or other animation editing tools Excellent communication and collaboration skills. Excitement and passion for building amazing consumer products. Artistic or design background
Responsibilities
As a member of the Keynote team, you will collaborate with developers and designers to develop new features for the software. You will work on improving the UI, feature set, and visual aspects of the application.
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