Software Engineer - Marketing Cinematics at Electronic Arts
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

26 Nov, 25

Salary

119600.0

Posted On

27 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Perforce, Aws, Entertainment, Scripting Languages, Plugins, C++, Interactive Storytelling, Apex, Dcc, Control Software, Git, Web, Pipelines, Game Engines

Industry

Information Technology/IT

Description

GENERAL INFORMATION

Locations: Vancouver, British Columbia, Canada
Role ID
210319
Worker Type
Regular Employee
Studio/Department
Fan Growth
Work Model
Hybrid

DESCRIPTION & REQUIREMENTS

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA EXPERIENCES

Our EA Experiences group is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We’re a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love – in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.

FAN GROWTH

EA’s Fan Growth organization is responsible for elevating the experiences customers get from our entertainment and maximizing their fun. We’re obsessed with the experiences our fans have with EA. We value people who bring new ideas and perspectives to make Fan Growth a great place to be and be from. We celebrate inclusion. It’s just as important for us to create great experiences for our people as for our players. We’re looking for people who will show up excited to work and ready for fun.

SUMMARY

The Software Engineer - Marketing Cinematics designs, develops, and maintains software tools that support game cinematic content creation for producing trailers for our games. This includes working on game engine code (animation, rendering) and production management tools to optimize global production workflows. This position collaborates closely with cinematics designers, animators, technical artists, and other engineers to streamline workflows, improve productivity, and ensure efficient, high-quality visual content creation.
This is an on-site or hybrid role with 3 days a week in office. You will report to the Sr. Technology Lead in the Marketing Content Production Craft team. Benefits include health coverage with health care spending, retirement savings plan, gym access, free games, and plenty of additional perks!

REQUIRED QUALIFICATIONS

  • 5+ years of professional software development experience as a software engineer in multiple types of software applications (desktop, web, game engines, plugins)
  • Expertise in C++ or C# complex applications
  • Expertise with source control software like Perforce or Git
  • Experience with scripting languages (preferably python)
  • Experience with AI tools for fast full-stack cloud application development (coding agents, AWS, MCP, n8n…)
  • Experience in tool development that may include DCC plugins for content creation tools, rendering pipelines, 3D game engines, procedural content generation, character editing tools, 2D and 3D art content pipelines, asset importers/exporters, and GUI development

How To Apply:

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Responsibilities
  • Analyzing user requirements and existing tools limitations to design and implement efficient software solutions that improve existing processes.
  • Leveraging and implementing AI/ML solutions to maximize both development efficiency and user productivity.
  • Delivering robust, scalable, and maintainable tools in different programming languages and development environments through version control systems for multiple creative purposes.
  • Autonomously investigating and understanding complex game engine systems to fix code issues, optimize inefficiencies, and implement new features following strict quality and code reviewing policies.
  • Mentoring, leading, and coordinating less experienced developers in the team.
  • Generating technical documentation.
  • Collaborating with partner teams in developing shared solutions across different EA domains.
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