Start Date
Immediate
Expiry Date
26 Nov, 25
Salary
119600.0
Posted On
27 Aug, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Perforce, Aws, Entertainment, Scripting Languages, Plugins, C++, Interactive Storytelling, Apex, Dcc, Control Software, Git, Web, Pipelines, Game Engines
Industry
Information Technology/IT
GENERAL INFORMATION
Locations: Vancouver, British Columbia, Canada
Role ID
210319
Worker Type
Regular Employee
Studio/Department
Fan Growth
Work Model
Hybrid
DESCRIPTION & REQUIREMENTS
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA EXPERIENCES
Our EA Experiences group is dedicated to ensuring great experiences for our growing communities centered around our world-renowned brands, including fan-favorites like Apex, Battlefield, EA SPORTS FC, Madden NFL and The Sims, just to name a few. We’re a multi-functional group, with world-class expertise building fandoms, driving interactive storytelling, and positioning our franchises at the center of the broader entertainment ecosystem. We inspire, connect, and engage fans through culturally relevant content, intentionally architected journeys across channels, and meaningful fan care. Our goal is to provide valuable, easy experiences that fans love – in our games, around our games, and through innovative adjacent experiences to grow and enrich how fans experience EA as we shape the future of entertainment.
FAN GROWTH
EA’s Fan Growth organization is responsible for elevating the experiences customers get from our entertainment and maximizing their fun. We’re obsessed with the experiences our fans have with EA. We value people who bring new ideas and perspectives to make Fan Growth a great place to be and be from. We celebrate inclusion. It’s just as important for us to create great experiences for our people as for our players. We’re looking for people who will show up excited to work and ready for fun.
SUMMARY
The Software Engineer - Marketing Cinematics designs, develops, and maintains software tools that support game cinematic content creation for producing trailers for our games. This includes working on game engine code (animation, rendering) and production management tools to optimize global production workflows. This position collaborates closely with cinematics designers, animators, technical artists, and other engineers to streamline workflows, improve productivity, and ensure efficient, high-quality visual content creation.
This is an on-site or hybrid role with 3 days a week in office. You will report to the Sr. Technology Lead in the Marketing Content Production Craft team. Benefits include health coverage with health care spending, retirement savings plan, gym access, free games, and plenty of additional perks!
REQUIRED QUALIFICATIONS
How To Apply:
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