Software Engineer, Media at Apple
Cupertino, California, United States -
Full Time


Start Date

Immediate

Expiry Date

06 Mar, 26

Salary

0.0

Posted On

06 Dec, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Software Engineering, Collaboration, Debugging, Reverse Engineering, C, Objective-C, C++, Interpersonal Skills, Media Technologies, macOS, iOS, Technical Optimization, Problem Solving, Content Creation, Codec Trade Offs, HDR

Industry

Computers and Electronics Manufacturing

Description
Do you thrive on variety, collaboration, and facilitating solutions to hard software engineering challenges and want to continually apply the best practices of your craft with peers from multiple areas of Software Development across multiple internal and external partners? Our Software Engineer, Media role is focused on improving our media ecosystem. We collaborate with internal and external engineering teams on building new features, making modifications necessary to existing features and resolving blocking issues in the ecosystem. We may offer source code changes to internal or external projects to improve their usage of features or behaviors on the platform. DESCRIPTION On the Developer Ecosystem Engineering team, engineers help analyze partners products and recommend technical optimizations and standard methodology to take advantage of our shifting technology space. We host developers for in-person sessions to unblock technical roadblocks and accelerate development. We are a resource for external partners and internal teams for advocating/implementing changes to improve the ecosystem. This is often focused on new, in development technologies. We may transition between multiple platforms as external teams challenges shift, problems arise on iOS or macOS variants of our partners products. We use this as an opportunity to further our own knowledge, tackle a real problem in the ecosystem and feed these learnings back into Apple to further the Ecosystem broadly. The daily role may consist of reverse engineering, debugging, helping other engineering teams prioritize Media relevant work, creating content to help our audiences understand gaps and to drive resolution of those gaps, via our own engineering or otherwise. MINIMUM QUALIFICATIONS BS/MS, preferably Computer Science or related experience Computer science fundamentals, specifically with operating systems, understanding how parts of a computer fit together to create a platform and experience Programming fundamentals, like pointers and memory management, with languages like C, Objective-C, or C++ Excellent interpersonal skills due to the high level of interaction with internal and external engineering teams & management PREFERRED QUALIFICATIONS Knowledge or an interest in learning about the requirements of developers in the Media space, e.g. encode/decode, codec trade offs, HDR, etc Experience in macOS or iOS programming at the application, framework, or audio/video stack a plus
Responsibilities
The Software Engineer, Media role focuses on improving the media ecosystem by collaborating with internal and external engineering teams. Responsibilities include building new features, modifying existing ones, and resolving issues within the ecosystem.
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