Software Engineer (Release & Automation), GPU, Graphics and Displays at Apple
Cupertino, California, USA -
Full Time


Start Date

Immediate

Expiry Date

01 Dec, 25

Salary

272100.0

Posted On

01 Sep, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Flask, Git, Django, Os X, Web Development, Python, Swift, C++, Javascript, Subversion, C, Objective C, Perl, Azure, Perforce, Postgresql, Sqlite, Shell Scripting, Aws, Xcode, Angular, Java, Unix Administration, Google Cloud

Industry

Computer Software/Engineering

Description

Apple engineers have always focused on one person when they build software - the person who will use it. Working in our Software Group (SWE) you’ll see why every Apple product and service feels intuitive and simple, and why every aspect of this group’s work is built around a respect for the customer’s needs. Apple’s Graphics, Games, and Machine Learning group, (GGML) provides the media, graphics, and on-device machine learning foundation across all of Apple’s innovative products, from iPhone, iPad, MacBook, Apple TV, to VisionPro, and macOS, as well as Apple’s professional and consumer applications. GGML drives Apple’s graphics experiences with core technologies such as Metal, OpenGL, OpenCL, Core Animation, Pro Display pipelines, drivers, GPU compilers, and more. Join our release and automation team and help design and deliver Fullstack solutions used by the entire org for tracking and releasing this groundbreaking technology at scale into every operating system.

DESCRIPTION

The GGML Release Engineering team partners on all GPU related technology and anything with a display - including HomePod! We cover everything from boot layer, frameworks, OS, compilers and AR. This presents a fascinating range of opportunities to work on while supporting the org. As a Release Engineer you’ll collaborate closely with technical and non-technical colleagues, working cross-functionally across SWE, to develop, maintain, and migrate our internal tools and websites into the cloud. If this is you we’d love to hear from you!

MINIMUM QUALIFICATIONS

  • Minimum 3 years experience in a software development role
  • Programming knowledge of at least 1 major language: Python, Java, C, C++, Objective-C, Swift, C#
  • Development experience in front-end/full-stack, and/or cloud-based technologies
  • OS X, iOS, or UNIX development experience
  • Coding proficiency in at least 2 of the following: Python, Perl, Javascript, shell scripting
  • Knowledge of automated build systems, source control, and compiler concepts
  • UNIX administration and software debugging skills

PREFERRED QUALIFICATIONS

  • Experience developing cloud based applications in AWS, Google Cloud or Azure
  • Familiarity with at least 1 version control systems such as subversion, git, or perforce
  • Skills in Front-end or Full-stack Web development: REACT, Node JS, Angular, Django, Flask
  • Familiar with unit test framework/test driven development(TDD)
  • Familiarity with Xcode, or make configuration
  • Database administration - mySQL, PostgreSQL, SQLite

How To Apply:

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Responsibilities
  • In the role you’ll have the opportunity to develop your skills in cloud based applications, web development, and database administration, in migration of our projects to Apple’s internal Cloud Infrastructure.
  • Work will also include authoring automation tools, a variety of technical build and integration problems, compiling graphics projects from source, as well as triaging and
  • resolving of build issues.
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