Software Engineer (Studio Support) at NEX TEAM INC
San Jose, California, United States -
Full Time


Start Date

Immediate

Expiry Date

04 May, 26

Salary

170000.0

Posted On

03 Feb, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Unity, Software Development, Software Libraries, Documentation, Tooling, Automation, Code Quality, Product Quality, Growth Mindset, Game Development

Industry

Entertainment Providers

Description
Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities. Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun and Is Motion Gaming Back?, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations. Location: Remote (USA & Canada preferred) with occasional office travel Annual salary: USD 120,000 to USD 170,000 Type: Full-time Reports to: Director, Developer Experience The Role As our Software Engineer, you will help shape the future of interactive physical gaming and realize Nex’s very bold vision: “Create the best motion games for hundreds of millions of people to play on”. In addition to developing games in house, we also work with external partners to create exciting contents and experiences on Nex Playground. Our support engineers help assist the whole content creation process, ensuring games are delivered in high quality to our customers. What You'll Do Support external studios in implementing games with our technology stack. Collaborate with our producer team to ensure smooth delivery of games and content in our pipeline. Involve in pre-production of new games, including ideation, prototyping and motion mechanics exploration. Identify bottlenecks and pain points for game developers, including designers and engineers. Build tools or refine processes to streamline game development, from ideation to deployment. Must Have Hands-on experience with Unity. 3–5 years of software development experience. Experience maintaining software libraries and / or writing documentation. Experience with tooling and automation. Should Have An obsession with code and product quality. A growth mindset, always looking for more. Excitement about working in a high-growth, fast-paced environment. Nice to Have Experience building and shipping products using Unity. A love for staying active and healthy, with a passion for helping others do the same. An interest in playing games and excitement about game development. We Offer Competitive compensation package. Flexible working hours and vacation policy. Product-driven culture that treasures talents and individual growth. Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field Nex is located in San Jose, California, USA and Hong Kong. Learn more about us at nex.inc/who-we-are. We encourage applications even if you don’t meet more than 50% of the requirements — we believe that experience comes in many forms!
Responsibilities
Support external studios in implementing games with the technology stack and collaborate with the producer team to ensure smooth delivery of games and content. Involve in pre-production of new games, including ideation, prototyping, and motion mechanics exploration.
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