Software Engineer - Systems at Apple
Cupertino, California, United States -
Full Time


Start Date

Immediate

Expiry Date

27 May, 26

Salary

220900.0

Posted On

27 Feb, 26

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Objective-C, C++, Operating Systems, Distributed Systems, Performance Tuning, Profiling Tools, Multithreaded Systems, Virtual Memory Paging, Graphics Acceleration, Machine Learning, Image Processing, Latency Reduction, Memory Usage Optimization, Source Control Systems, Software Test Plans, Scheduling

Industry

Computers and Electronics Manufacturing

Description
Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do. DESCRIPTION APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Troubleshoot and resolve complex performance issues in the iPhone Camera leveraging knowledge of operating and distributed systems. Review performance metrics from the latest software builds to identify bottlenecks and areas for improvement. Utilize Apple's profiling tools to analyze the efficiency of the iPhone's Camera system and implement code optimizations which improve performance. Build programming experience, write Objective-C and C++ to develop architecture which makes the most efficient use of Apple's custom hardware accelerators for graphics acceleration and machine learning. Apply and expand on multithreaded systems and virtual memory paging principles by enabling various camera functions to operate simultaneously and ensure efficient resource utilization to deliver a seamless camera experience for users. Collaborate closely with other software teams to fine-tune and ensure alignment with upcoming camera features to deliver high image quality and fluid user experience. Work to ensure that implementation of Apple’s image processing algorithms is aligned to silicon capabilities. Use a range of profiling and analysis tools to triage problems, identify optimizations, and assist partner teams in modeling the demands of upcoming features. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $149,365 - $220,900/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses — including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program. MINIMUM QUALIFICATIONS Bachelor’s degree or foreign equivalent in Computer Science or related field and 1 year of experience in the job offered or related occupation. Experience and/or education must include: Utilizing C and Objective-C to develop image processing pipelines Applying operating system fundamentals including scheduling, threading, and synchronization Using sampling and profiling tools to analyze system performance issues Developing software which interfaces with dedicated hardware accelerators to increase processing throughput Optimizing real-time processing to reduce latency and memory usage Using source control systems for revision control and software review Building software test plans to ensure correctness and avoid regressions PREFERRED QUALIFICATIONS N/A
Responsibilities
The role involves troubleshooting and resolving complex performance issues within the iPhone Camera system by analyzing performance metrics and utilizing profiling tools to identify bottlenecks. Responsibilities include writing Objective-C and C++ code to optimize architecture, leveraging hardware accelerators, and ensuring efficient resource utilization through multithreading and virtual memory principles.
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