Software Engineer (Unity) at nahcio
, Hong Kong, China -
Full Time


Start Date

Immediate

Expiry Date

21 Jun, 26

Salary

0.0

Posted On

23 Mar, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Unity, C#, Unity Editor Scripting, Asset Pipeline Development, Workflow Optimization, Build Times, Runtime Performance, Cross-Platform Compatibility, CI/CD, Git

Industry

Human Resources Services

Description
Our client, a cutting-edge tech company revolutionizing family entertainment through immersive, movement-based experiences, is seeking a Software Engineer to enhance developer workflows and empower their software teams to build groundbreaking games. \n What you will do: Design & Build Tools: Create intuitive Unity tools, editor extensions, and workflows to boost developer productivity and creativity. Optimize Pipelines: Develop and refine asset pipelines to ensure smooth integration of game content, from 3D models to animations. Collaborate Across Teams: Work closely with gameplay programmers, artists, and QA teams to align tools with project needs. Enhance Performance: Implement solutions to improve build times, runtime performance, and cross-platform compatibility (mobile, console, and beyond). What you will need: 3+ years of hands-on Unity experience, with a knack for building tools or optimizing workflows. Bachelor’s degree in Computer Science, a related engineering field, or equivalent practical experience Proficient in C#, Unity Editor scripting, and asset pipeline development. Familiarity with CI/CD, version control (e.g., Git), and cross-platform development is a plus. \n

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Responsibilities
The engineer will be responsible for designing and building intuitive Unity tools, editor extensions, and workflows to significantly boost developer productivity and creativity. This includes optimizing asset pipelines and collaborating with various teams to ensure smooth content integration.
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