Software Engineer at VGW
Sydney, New South Wales, Australia -
Full Time


Start Date

Immediate

Expiry Date

09 Dec, 25

Salary

0.0

Posted On

10 Sep, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

It

Industry

Information Technology/IT

Description

VGW IS AN INTERACTIVE ENTERTAINMENT COMPANY, HARNESSING TECHNOLOGY AND CREATIVITY TO DELIVER WORLD-CLASS, FREE-TO-PLAY ONLINE SOCIAL GAMES.

We have an exciting opportunity to join our Technology team in Sydney and are currently looking for an Engineer to join the team.

WHAT YOU SHOULD KNOW ABOUT OUR ENGINEERING TEAM:

  • We make room to do things the right way
  • You own your projects: you build it, you ship it, you run it
  • We were born in the cloud: practices and principles like CI/CD, IaC, O11y and CyberSec are part of what we do
Responsibilities
  • You have deep working experience with client-side web development technologies such as TypeScript or JavaScript, webpack/vite/jest/vitest.
  • Though the role is primarily client-side focused, an understanding of client-server communication patterns and standards is expected, experience working on server side, such as NodeJS, being advantageous.
  • While not mandatory, having prior experience with WebGL technologies such as PixiJS or Three.js along with GSAP or another animation library is an advantage. Experience, especially in the context of interactive visual applications, 2D game development, or animations using any other game engine (gadot, Unity, Unreal) is a bonus.
  • An ability to work with stakeholders, prototyping and collaborating features to meet requirements while maintaining non-functional application guidelines.
  • Well-rounded software engineering practices including writing clean well-structured code, automated tests, and documentation.
  • Strive to improve the codebase with an understanding of the underlying goals of existing strategies.
  • Ensuring product features are being delivered effectively as measured by lead time, deployment frequency, change failure percentage, mean time to resolution and number of bugs in production.
  • Experience designing a range of architecture patterns to fit the needs of the system. Exposure to game client specific patterns would be an advantage.
  • Understanding of cloud development fundamentals (we are hosted on AWS).
  • Containerisation (Docker and/or Kubernetes would be great).
  • Strong fundamental knowledge of OO vs Functional programming paradigms
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