Sound Designer at Kinetic Games
, , -
Full Time


Start Date

Immediate

Expiry Date

03 May, 26

Salary

0.0

Posted On

02 Feb, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Sound Design, Audio Experience, Spatial Audio, Middleware Concepts, Unity, Foley, 3D Audio, Reaper, DAW, Communication Skills, Collaboration, Horror Games, Asset Optimisation, Field Recording, Music Composition, Version Control

Industry

Computer Games

Description
About the role: Kinetic Games is looking for a Sound Designer with a keen ear for realism and strong creative ability, to help build the audio experience of Phasmophobia. You will craft terrifying, atmospheric soundscapes, tactile interactions and be responsible for creating memorable immersive experiences. As a Sound Designer, you will use your skills and technical understanding to ensure every door squeak, footstep in the dirt, flickering light and paranormal encounter amplifies the fear at the heart of Phasmophobia. Your responsibilities will include: Ensure high quality horror audio design, understand spatial audio concepts such as, occlusion, obstruction and real-time effects to heighten realism and fear. Record, create and implement compelling sound effects, ambience, and ghost audio that intensify horror and enhance gameplay immersion. Collaborate with design, art, and programming teams to integrate audio seamlessly with mechanics, environments, and narrative elements. Be conscious of asset optimisation, understand audio pipelines and file organisation. Requirements: Professional experience as a Sound Designer with at least one shipped title. Strong understanding of middleware concepts, systems and workflows preferably in Wwise. Experience working directly in-engine (preferably Unity) Thorough working knowledge of spatial audio concepts, VR, 3d audio. Strong portfolio demonstrating atmospheric, tension-building audio, foley, physics audio within horror games or media. Expertise ideally in Reaper or other DAW’s such as Cubase, Pro Tools, or Logic Pro for editing, mixing, and mastering. Strong organisational skills. Ability to work with linear media to spec, trailers, promotional material etc. Excellent communication skills fostering collaboration. Passion for horror games and a deep appreciation of sound’s role in evoking tension. Eligibility to work in the UK. Due to our office location, the ability to drive is highly recommended. Nice to have: Previous work on co-op or emergent gameplay titles Field recording and foley artistry skills for creating bespoke horror assets. Experience composing music or working closely with composers for tension-driven soundtracks. Familiarity with version control systems such as Perforce, Plastic or Git. Benefits & Perks 🌍 Remote working – with occasional travel to our Southampton office and other locations as required. 💰 Competitive salary 💼 5% Employer Match Pension Scheme 💸 Annual performance bonus + Company performance bonus 🍽️ Weekly free team lunches – good food, great company! 🎉 Regular social events – we love bringing our teams together! 🏠 Hybrid & flexible working options 🕓 Flextime – because life doesn’t always fit 9–5 ✈️ Opportunities to travel to amazing industry events like GDC, Gamescom, TwitchCon (EU & US), EGX & Develop:Brighton 📦 Relocation package to help you settle in 🏅 Employee of the Month vouchers 🧘 ♀️ Personal wellbeing allowance 🤝 Referral scheme 🎓 Training & Development Budget – invest in your growth with courses, conferences & learning resources 🚀 Training & career development support 💚 Vitality Health Insurance – includes Vision, Dental & Travel cover 🛡️ Aviva Life Insurance 🎂 30 days holiday, including your birthday and a dedicated wellbeing day 🎄 Christmas studio shutdown – enjoy the holidays, on us!
Responsibilities
As a Sound Designer, you will craft terrifying soundscapes and create immersive audio experiences for the game Phasmophobia. You will collaborate with various teams to integrate audio seamlessly with gameplay mechanics and narrative elements.
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