Spine Animator - Fruit Ninja at UserWise Services
Lahore, Punjab, Pakistan -
Full Time


Start Date

Immediate

Expiry Date

19 Apr, 26

Salary

0.0

Posted On

19 Jan, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

2D Animation, Character Animation, UI Animation, Rigging, Skinning, Technical Integration, Optimization, Unity, Problem Solving, Communication, Spine, Motion Graphics, VFX, C#, Shaders

Industry

Computer Games

Description
UserWise is developing a new mobile game based on a globally recognized entertainment IP, combining proven F2P systems with a fresh hybrid-casual approach. We are looking for a Spine Animator who can breathe life into our world. As a core member of our art team, you will have a direct hand in defining our character animations and how our interface responds to the player. You will work alongside a team that values high-quality execution and iterative design, moving from early prototypes to a polished, global launch. If you are a specialist in 2D skeletal animation who loves the challenge of making a UI feel "juicy" while giving characters a cinematic feel, this role offers the autonomy and creative runway to make a massive impact. Type Full time What You’ll Do Character Animation: Create high-quality 2D animations for a diverse cast of characters using Esoteric Spine, focusing on weight, personality, and fluid movement. UI & Motion Graphics: Design and implement dynamic UI animations and transitions that enhance the user experience, providing clear feedback and satisfying "game feel." Rigging & Skinning: Build efficient, flexible rigs and meshes that allow for expressive movement while remaining optimized for mobile performance. Technical Integration: Work closely with engineers to integrate animations into Unity, ensuring technical constraints are met without sacrificing visual quality. Optimization: Manage draw calls, texture atlases, and bone counts to ensure the game runs smoothly across a wide range of mobile devices. Pipeline Collaboration: Partner with the Art Director and 2D Artists to ensure animations align with the established art style and IP guidelines. Iterative Design: Rapidly prototype animation concepts to test gameplay feel, refining them based on feedback from the design team and player data. What We’re Looking For 3+ years of experience in 2D animation for games, with at least one shipped mobile title. Mastery of Esoteric’s Spine: You are an expert in rigging, weighted meshes, and the dopesheet. Character Specialist: A deep understanding of traditional animation principles (squash and stretch, anticipation, staging) applied to 2D skeletal rigs. UI Animation Expertise: Experience animating buttons, menus, and HUD elements to create a premium, responsive interface. Unity Pipeline Proficiency: Experience working within Unity (Spine-Unity runtime), including an understanding of Animators, Controllers, and basic prefab management. Problem Solver: Ability to look at a static UI mock-up or character concept and determine the best way to bring it to life technically and artistically. Strong English communication skills and the ability to stay organized and self-motivated in a fully remote environment. Bonus Points VFX Skills: Experience creating 2D particles or hand-drawn FX to complement animations. IP Experience: Previous work with licensed entertainment IPs and the ability to maintain strict brand consistency. Motion Graphics: Proficiency in After Effects for pre-visualizing UI flows or marketing assets. Technical Art: Knowledge of C# or Unity shaders to further enhance visual effects and UI interactions. Help build a new mobile game from concept to launch, not just maintain one. Work on a globally recognized IP with real brand reach and growth potential. Collaborate with a veteran-led studio that prizes creativity, experimentation, and player-first thinking. High ownership, high visibility, and direct influence on how players engage with our product. 100% remote, flexible work with a small, passionate, execution-focused team. As we scale post-MVP, you’ll play a key role in shaping our design culture and mentoring future designers.
Responsibilities
Create high-quality 2D animations for characters and design dynamic UI animations to enhance user experience. Collaborate with the art team to ensure animations align with the established art style and technical requirements.
Loading...