Sr. AR/VR/AI Experience Prototyper at Apple
Sunnyvale, California, United States -
Full Time


Start Date

Immediate

Expiry Date

25 Jan, 26

Salary

0.0

Posted On

27 Oct, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Swift, ARKit, Rapid Prototyping, AI, Machine Learning, Computer Vision, Ambient Computing, Internet of Things, 3D Development, Unity, Natural UI, Arduino, Touch Designer, PureData, End User Applications, Foundation Models, User-Focused Experiences

Industry

Computers and Electronics Manufacturing

Description
The Vision Products Group (VPG) is looking for an experience prototyper to help develop and define the next generation of spatial and intelligence based user experiences. This team is working to define future products that understand and reason about you and your world, bringing computing experiences to your day-to-day life, using augmented reality (AR), artificial intelligence and machine learning (AI/ML), computer vision (CV), and ambient computing and Internet of Things (IoT). As a team member you will help us understand the experiences enabled by these technologies that have the potential to delight, inspire, and empower millions of people. DESCRIPTION As an experience prototyper, you will help us “learn by doing”, working rapidly and cross-functionally to understand and express key capabilities of future products and technologies—including intelligence, augmented reality, and ambient computing—by creating interactive experience prototypes to guide decision-making and build experiential data and intuition across the organization and the company. You will use Apple technologies like Swift and ARKit, augmenting them when necessary and appropriate with whatever other tools are available to express the most vital aspects of an idea, and quickly build coherent, user-focused experiences to help feel and understand it more deeply. Your audiences will range from team members to technical partners and cross-functional collaborators to executives and decision-makers, depending on the problem at hand. Your work will be instrumental in helping Apple to understand the promises and pitfalls of technologies that may not even exist yet, and will help guide the incubation of those technologies towards product. MINIMUM QUALIFICATIONS BS in Computer Science or equivalent degree and 5+ years relevant experience Able to build end user applications using technologies like SwiftUI, ARKit, or similar Familiar with rapid prototyping techniques (AI-assisted or “vibe” coding, “Wizard of Oz” techniques, Arduino/embedded systems, or similar) Experienced in building applications involving AI and foundation models, including prompting and fine-tuning LLMs, using MCP-based systems, etc. Able and excited to learn new tools and techniques quickly PREFERRED QUALIFICATIONS Familiarity with prototyping technologies like Touch Designer, PureData, Arduino, etc. Experience with IoT/Ubicomp/ambient interfaces, natural UI, etc. Familiarity with immersive experiences, 3D math, Unity or other 3D development platforms Comfortable in navigating hardware and software trade-offs Comfortable exploring ambiguous and open-ended problems
Responsibilities
As an experience prototyper, you will create interactive experience prototypes to guide decision-making and build experiential data across the organization. Your work will help Apple understand the potential of emerging technologies and guide their incubation towards product development.
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