Sr. Rendering Engineer at Electronic Arts
Victoria, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

14 Nov, 25

Salary

138700.0

Posted On

14 Aug, 25

Experience

3 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Playstation, Communication Skills, Metal, Ray Tracing, Multi Platform Development

Industry

Information Technology/IT

Description

GENERAL INFORMATION

Locations: Victoria, British Columbia, Canada

  • Location: Madrid
  • Country: Spain

Role ID
210243
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

DESCRIPTION & REQUIREMENTS

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Please note: hybrid/on-site work is required for this role. Candidates must be available to work at either our Victoria B.C. studio or Madrid studio 3 x per week.

YOUR QUALIFICATIONS:

  • 7+ years of professional software development experience, with 5+ years building or evolving real-time rendering engines.

  • Proven expertise in implementing modern rendering techniques from research papers into production, with 3+ years focused on advanced lighting, ray tracing, or other cutting-edge graphics features.

  • Strong proficiency in modern graphics APIs such as DirectX 12, Vulkan, or Metal.

  • Experience optimizing low-level engine code and performing in-depth graphics performance analysis with tools like PIX, RenderDoc, or Razor.

  • Background in multi-platform development, including PC, PlayStation, and Xbox platforms.

  • Solid understanding of art/content pipelines and workflows, with a track record of improving efficiency and quality.

  • Excellent debugging and multi-threading skills, with a methodical approach to solving complex rendering challenges.

  • Strong communication skills and a collaborative mindset — able to bridge technical and creative disciplines in an inclusive, respectful way.

  • Passion for pushing the boundaries of visual quality while maintaining accessible, performant experiences for all players.

How To Apply:

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Responsibilities
  • Drive the development of advanced rendering features, engine components, and tools that bring next-generation visuals to life.

  • Research, prototype, and implement state-of-the-art rendering techniques — including real-time ray tracing, global illumination, advanced lighting models, and physically-based rendering.

  • Collaborate closely with artists, designers, and technical teams to create visually stunning, performant, and scalable rendering solutions.

  • Design and maintain flexible, reusable rendering technologies that empower creativity across the studio.

  • Optimize and enhance rendering pipelines for multiple platforms, ensuring peak performance without sacrificing visual fidelity.

  • Stay ahead of the curve by integrating the latest graphics hardware capabilities, APIs, and software innovations into our engine.
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