Staff/Senior - Gameplay Engineer at Obsidian Entertainment
Irvine, California, United States -
Full Time


Start Date

Immediate

Expiry Date

04 Mar, 26

Salary

203600.0

Posted On

04 Dec, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Gameplay Systems, C/C++, Problem-Solving, Debugging, Unreal Engine, Cross-Platform Development, Physics, Rendering, Tools Development, Shell Scripting

Industry

Computer Games

Description
Obsidian Entertainment is looking for an experienced Gameplay Engineer familiar with developing games using the Unreal Engine. Our ideal candidate has a strong work ethic, outstanding problem-solving skills, the ability to deliver on time, and works well in a team environment. This position requires the ability to work onsite or in a hybrid capacity at the Obsidian Entertainment office in Irvine, CA. Requirements 3+ years of industry experience Comfortable working closely with designers on the implementation of gameplay systems Excellent communication and team skills Proficiency in C/C++ Excellent problem-solving and debugging skills Pluses Experience using Unreal Engine Experience architecting complex gameplay systems Experience with cross-platform game development Understanding of various specialized engine systems such as physics and rendering Experience developing miscellaneous tools and utilities in either C++, C#, or shell scripting languages Experience modifying existing systems as well as adding new systems to modern commercial game engines Obsidian Entertainment is proud to be an equal opportunity employer, and we are committed to creating an inclusive environment for all employees. The estimated base pay range for this role is: $127,100 - $203,600/yr. Please, no phone calls or drop-ins. We only accept electronic applications.
Responsibilities
The Gameplay Engineer will work closely with designers to implement gameplay systems. The role requires strong problem-solving skills and the ability to deliver on time in a team environment.
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