Staff/Senior - Graphics Engineer at Obsidian Entertainment
Irvine, California, United States -
Full Time


Start Date

Immediate

Expiry Date

14 Apr, 26

Salary

183530.0

Posted On

14 Jan, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C/C++, DirectX, HLSL, GPU Programming, Multi-threaded Programming, Performance Analysis, Optimization, Debugging, Math Skills, Unreal Engine, Game Technology, Shaders, Effects, Rendering Technologies, Game Development, Problem-solving

Industry

Computer Games

Description
Obsidian is looking for experienced programmers to work with our team of artists and designers to deliver the artistic vision of our next world class RPG using the Unreal Engine. Our ideal candidate has a strong work ethic, outstanding problem-solving skills, the ability to deliver on time, and works well in a team environment. Responsibilities Collaborate with the team to achieve the artistic vision for the game Analyze and improve performance and memory usage across all target platforms Develop and maintain new and existing tools for the artists Author new shaders and effects Research and propose improvements to processes and pipelines Requirements An avid gamer with a passion for making games and game technology Bachelor’s degree or equivalent in Computer Science or Engineering 5+ years of industry experience developing for PC and consoles Proficiency in C/C++ Experience with DirectX, HLSL, and GPU programming Interest in the latest rendering technologies, techniques, hardware, and API’s Experience with multi-threaded programming Skilled at performance analysis, optimization, and debugging Strong math skills Unreal Engine experience Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees. The estimated base pay range for this role is: $128,240 - $183,530 per year Please no phone calls or drop-ins. We only accept electronic applications.
Responsibilities
The role involves collaborating with the team to achieve the artistic vision for the game and analyzing and improving performance and memory usage across all target platforms. Additionally, the engineer will develop and maintain tools for artists and author new shaders and effects.
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