Surfacing/Lookdev Artist at Scanline VFX
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

07 Nov, 25

Salary

82000.0

Posted On

08 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Photoshop, Television, Visual Effects, Feature Films, Digital Photography, Mudbox, Maya, Plus, Zbrush, Substance Designer

Industry

Information Technology/IT

Description

The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work.

QUALIFICATIONS

  • Bachelor’s degree or equivalent experience
  • Minimum two (2) years of experience in visual effects for live-action feature films or television
  • Hands-on experience using Mari or Substance Painter essential, Substance Designer and Sampler, Photoshop, ZBrush, Mudbox a plus
  • Working knowledge of a 3d software like Maya or equivalent necessary, V-Ray, Nuke a plus
  • Clear understanding of color space, shading, lighting, and rendering methodologies
  • Familiarity with digital photography
    This salary range is specific to applicants applying to our position in Vancouver, BC. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.

ABOUT US

Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year’s end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.
We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Responsibilities
  • Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
  • Assemble the textures into a shading network and tweaks its lookdev to accurately match the references
  • Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
Loading...