System Software Engineer (gn) Cloud & Simulation
at
Wandelbots GmbH
Berlin, Berlin, Germany
-
Full Time
Start Date
Immediate
Expiry Date
13 Jan, 27
Salary
75000.0
Posted On
15 Oct, 26
Experience
12 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Industry
Information Technology & Services
Description
Build and operate the GPU infrastructure required by our simulation workloads, including NVIDIA GPU Operator, device plugins, driver lifecycle, and GPU sharing through MIG or time slicing
Work with the infrastructure team to integrate simulation workloads into our shared Kubernetes and cloud infrastructure
Make deployments declarative and reproducible using Infrastructure as Code and GitOps, and help consolidate the tooling used across today’s environments
Own CI/CD and the container and image lifecycle for CUDA- and NGC-based workloads
Design scheduling and autoscaling for two distinct workload profiles: latency-sensitive interactive streaming sessions and compute-intensive Gaussian Splatting jobs
Turn the Gaussian Splatting pipeline into a reproducible workflow, from data capture and training to OpenUSD assets
Operate and extend our Omniverse and Isaac Sim streaming platform, including Kit App Streaming, session lifecycle, and tenant isolation
Establish the platform as an internal standard through self-service workflows, golden paths, templates, onboarding, and documentation
Prepare the solution for operation by partners and customers through packaged deployments, versioned releases, upgrade paths, and actionable diagnostics
Support deployments across cloud, on-premises, and partner-managed environments
Build meaningful observability using metrics, logs, GPU telemetry, and actionable alerting
Define the simulation-specific security and access model, including ingress, TURN and STUN for WebRTC, RBAC, secrets management, SSO, and tenant boundaries
Work closely with our robotics, product, and platform teams to ensure that the solution supports real development and customer workflows