Tech Art Lead at Epic Games
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

14 Sep, 25

Salary

160429.0

Posted On

15 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

WHAT WE DO

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Responsibilities

WHAT YOU’LL DO

Epic Games is seeking a Tech Art Lead to join our Fortnite team. In this role, you’ll bridge the gap between art and technology, developing high-quality materials and optimizing content across multiple platforms. You’ll work closely with artists, programmers, and designers to push visual fidelity while ensuring smooth performance, using your expertise in materials, environments, and Unreal Engine to bring Fortnite’s landscape and biomes to life.

IN THIS ROLE, YOU WILL

  • Create complex materials for environments and other gameplay items (weapons, vehicles)
  • Diagnose performance and tooling/automation opportunities across various disciplines and deploy Tech Artists to implement them
  • Collaborate with gameplay developers, artists, and other team members to deliver stellar visuals for each map
  • Work with level designers and artists to optimize content across PC, console, and mobile platforms
  • Work with a team and own features from concept to ship
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