Techincal Artist at Electronic Arts
Orlando, FL 32810, USA -
Full Time


Start Date

Immediate

Expiry Date

30 Nov, 25

Salary

0.0

Posted On

31 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Motion, Production Experience, Video Games, Technology, Engineers, Creativity, Machine Learning, C++, Human Anatomy, Python

Industry

Information Technology/IT

Description

GENERAL INFORMATION

Locations: Orlando, Florida, United States of America
Role ID
210228
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

DESCRIPTION & REQUIREMENTS

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Rigging Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
This team works hybrid 3 days/onsite (Tuesday, Wednesday & Thursday) at EA Tiburon Orlando.

YOUR QUALIFICATIONS:

  • At least 4 years of cinematic or games production experience.
  • Background in rigging and skinning complex assets
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Experience scripting/programming in Python (knowledge of C++ a bonus).
  • Expertise with Autodesk Maya
  • Knowledge of human anatomy and animation principles

How To Apply:

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Responsibilities

A Rigging Technical Artist works under the direction of a Rigging Lead in partnership with project managers to ensure that deliverables are achieved at quality and on time. Your responsibilities and tasks will include: skeleton creation, character and object skinning, control rigging, cloth/hair simulation, asset maintenance, and script development. TAs are expected to assume ownership of their content, and resolve any technical or quality issues that arise with their assets.

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