Technical Animation Artist at Epic Games
Cary, North Carolina, USA -
Full Time


Start Date

Immediate

Expiry Date

12 Sep, 25

Salary

0.0

Posted On

13 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Animation

Description

WHAT WE DO

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Responsibilities

WHAT YOU’LL DO

As a Technical Animator for our game, you will play a crucial role in solving creature, character, and asset-related challenges while helping optimize the character implementation pipeline. Some of the content here will be fully rigged and animated in Unreal Engine. You will help push the tools forward, help develop new workflows, and shape future engine development. Joining this team means you’re motivated to seek solutions to problems and work with other artists to make positive changes to improve character creation in Unreal Engine. The heart of this role is rigging and animation in Epic’s core projects.

IN THIS ROLE, YOU WILL

  • Rig characters, creatures, and other assets in Control Rig as well as Maya
  • Set up assets in Unreal Engine 5, including physics and animation blueprints
  • Work closely with animators, character artists, asset implementers and other technical artists to ensure a smooth delivery of high quality assets
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