Technical Animator at Stone Kite
Seattle, Washington, USA -
Full Time


Start Date

Immediate

Expiry Date

30 Nov, 25

Salary

185000.0

Posted On

31 Aug, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Animation

Description

TECHNICAL ANIMATOR

Stone Kite is a world building studio that thoughtfully develops heroic universes across games, film, TV, comics, audio, and more. Built by veterans from game and entertainment studios such as Marvel, Disney, Pixar, Bungie, and Riot, our team leverages expertise and passion to build worlds that matter.
We’re looking for a Technical Animator to take ownership of our Unreal Engine 5 gameplay animation systems. This foundational role will help bring our flagship world to life, by meticulously building, debugging, and polishing the pipelines that make characters responsive and alive in play. This includes designing state machines, implementing procedural features like IK and physics-driven reactions, sourcing and prototyping new animation content, and refining skinning and rigging workflows. You’ll also establish best practices, standards, and tooling to ensure the pipeline is clear, reliable, and scalable as the project and studio grows.
This is a high-impact role at the intersection of art, design, and engineering, combining technical precision with creative initiative. Success will require clear communication, adaptability, curiosity, and the confidence to guide animation decisions that carry through the full production pipeline.
This role is a remote based position.

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Responsibilities
  • Build, maintain, debug, and polish gameplay animation systems, including character animation blueprints
  • Source and prototype animation content by creating new assets or adapting existing ones
  • Implement procedural systems such as physics-driven reactions, inverse kinematics, and runtime adjustments
  • Establish, document, and evangelize best practices, content standards, and tooling for the gameplay animation pipeline
  • Collaborate with artists and engineers to implement and maintain a mesh skinning pipeline prototype in Blender
  • Contribute to brainstorming, playtests, and feedback sessions to ensure animation elevates the moment-to-moment player experience
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