Technical Animator at welevel GmbH
München, , Germany -
Full Time


Start Date

Immediate

Expiry Date

16 Oct, 25

Salary

0.0

Posted On

17 Jul, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Python, Engineers, Mel, Blueprint, Unreal Engine, Ownership, Pipelines, Motion

Industry

Animation

Description

WHY US?

welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:

  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.

REQUIREMENTS

Justify your significant experience in the production of AAA games, on current / new generation consoles as a Game Designer and have the following skills

  • 3+ years of experience in technical animation, preferably in the games industry.
  • Proficiency in Unreal Engine 5, including the Animation Blueprint system.
  • Strong understanding of rigging, skinning, IK/FK setups, and physics-based animation.
  • Experience with motion capture pipelines and implementing mocap data in real-time environments.
  • Familiarity with procedural animation techniques and tools such as Control Rig.
  • Strong proficiency in Python, MEL, or Blueprint scripting for automating animation tasks.
  • Experience with character physics, ragdoll setups, and blendspaces.
  • Solid knowledge of game animation principles, including timing, weight, and secondary motion.
  • Ability to work closely with both animators and engineers to bring animations to life.
  • Excellent problem-solving skills and a strong sense of ownership over animation systems.
  • Onsite position (EU work authorization required).

ABOUT US

welevel is a fast-growing AI-powered game studio in the heart of Munich. We’re creating a blockbuster title with an ambitious team, blending industry veterans with next-gen tech. As the home for bold, creative minds, welevel is where innovation meets imagination. Backed by top investors, we’re on a mission to reshape the future of gaming

Responsibilities

YOUR ROLE

We are seeking a Technical Animator to bridge the gap between animation and engineering, ensuring our characters and creatures move fluidly and respond dynamically in our immersive world. As a key player in our development team, you will work closely with animators, riggers, and engineers to develop cutting-edge animation systems, optimize pipelines, and implement real-time solutions that enhance gameplay experiences.

RESPONSIBILITIES

  • Develop and maintain animation systems, tools, and workflows in Unreal Engine 5.
  • Create, refine, and optimize character rigs, skinning, and deformation for humanoid and non-humanoid characters.
  • Implement real-time procedural animation solutions for AI-driven NPCs.
  • Work closely with animators to create fluid and responsive character movements.
  • Collaborate with programmers to integrate animation features into the game engine.
  • Optimize animation assets and systems for performance while maintaining high fidelity.
  • Develop and maintain state machines, blend trees, and animation graphs.
  • Research and implement the latest techniques in motion matching, procedural animation, and IK/FK systems.
  • Troubleshoot and debug animation-related technical challenges.
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