Technical Art Manager, Wearables Product Creative at Meta
New York, New York, USA -
Full Time


Start Date

Immediate

Expiry Date

24 Oct, 25

Salary

205000.0

Posted On

24 Jul, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Engines, Hlsl, Optimization Techniques, Cross Functional Communication, Games, Sprints

Industry

Information Technology/IT

Description

Meta Wearables is looking for a Technical Art Manager to join the Product Creative team. Product Creative uses artistic and technical skills to create the vision and experiences that make Meta Wearables trend-setting, distinct, and loved by customers.The Technical Art Manager is responsible for leading, coordinating, and driving the technical art team responsible for building and supporting art and interactive experiences for Meta wearables. They will establish partnerships across multiple cross-functional teams, including product, design, marketing, and more. They will manage the creation of high-quality content, scale systems, and grow a multidisciplinary team.

MINIMUM QUALIFICATIONS:

  • Experience with real-time systems and game engines (e.g., Unity and/or Unreal)
  • Experience managing a technical team working on a product with stringent runtime performance constraints, such as complex mobile or 3D applications or games
  • Experience with game/real-time profiling and optimization techniques
  • Demonstrated experience in cross-functional communication and leading zero-to-one initiatives
  • Experience working with engineering teams in day-to-day operations, such as sprints, bug bashes, etc
  • Experience with version control systems (e.g., Git)
  • Demonstrated experience proactively identifying, scoping, and implementing innovative solutions

PREFERRED QUALIFICATIONS:

  • Experience working on a product team and/or technology company, for an interactive, technical art-related product
  • Practical experience and knowledge of low level real-time graphics pipeline concepts
  • Experience in shader languages (GLSL, ShaderLab, HLSL)
Responsibilities
  • Working with the Product Creative leads, and mentor and empower technical artists to support a wide range of projects
  • Partner with designers, artists, product managers, engineers, and leaders to define technical art scope and pipelines
  • Provide hands-on technical art contributions when needed, and engage with technical artists on the technical aspects of their work
  • Help grow the team by sourcing, interviewing, and hiring new team members
  • Conceptualise, present, and execute technical solutions or content strategies within time and technical constraints
  • Quickly solve complex problems with cross-functional leads and drive innovative and impactful solutions
  • Drive progress at people and project-facing levels by building new partnerships and supporting team growth and prioritisation
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