Technical Artist Freelance at Lakshya Digital
Toronto, ON, Canada -
Full Time


Start Date

Immediate

Expiry Date

09 Oct, 25

Salary

45.0

Posted On

09 Jul, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Python, Houdini, Hlsl, 3D Math, Design, Computer Graphics, Software Architecture, Cad, C++, Algorithm Design

Industry

Information Technology/IT

Description

REQUIREMENTS

Job Title: Technical Artist
Location: Canada (Remote - Within Pacific Time Zone (PST) to Eastern Time Zone (EST))
Rate: $45-$60/ hour CAD
Employment Type: Freelance

ABOUT LAKSHYA DIGITAL:

Established in 2004, Lakshya Digital, a Keywords Studio, is the largest interactive entertainment and game development services studio in South Asia. We have game production studios in Gurgaon and Pune, and business offices in Tokyo, Japan, and San Diego, California.
Our continued success is fueling the need to expand in Canada and globally, and we are looking for top-quality technical artists to join our team. If you are passionate about crafting immersive gameplay experiences on AAA projects, and collaborating with a distributed development team around the globe, then we want to hear from you!

REQUIREMENTS

  • Minimum five years of professional experience in computer-generated art
  • Solid understanding of 3D math
  • Intimate knowledge of Maya and computer graphics
  • Proficient scripting/programming experience with Python, PyQT/PySide
  • Experience with HLSL, GLSL or similar shader languages
  • Good understanding of algorithm design and of their complexity
  • Ability to write clean, maintainable and extensible code with attention to reusability
  • Knowledge of software architecture and design
  • Enthusiasm and initiative
  • Excellent spoken and written communication
  • Able and motivated to work with other team members

PREFERRED EXPERIENCE

  • Industry experience working on or shipping AAA titles
  • Programming experience with C++
  • Good understanding of modern lighting and rendering techniques.
  • Knowledge or experience in procedural asset creation like Houdini, Substance
  • Experience with OpenMaya and Maya plugin development
Responsibilities
  • Research, define, improve, and maintain artist pipelines, tools, and workflows
  • Interface with stakeholders. Liaise between team members; drive collaborative projects
  • Troubleshoot issues; resolve them: invent or build robust, quality technical implementations
  • Participate in art asset reviews to help identify technical concerns or risks
  • Mentor and guide team members in areas of expertise; instill best practices
Loading...