Technical Artist - Immersive at Framestore
London WC2A 1LB, , United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

13 Jun, 25

Salary

0.0

Posted On

09 May, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

Framestore’s Immersive team works with creative IP owners and brands to elevate the impact of their imagined worlds.
Projects span virtual, augmented and mixed realities, location-based entertainment, and theme park rides; a list that’s evolving fast. Using the strength and depth of our creative and technical resources, we’re ideally positioned to pioneer entertainment experiences of the future.

WHO WE ARE

Framestore combines talent and technology to bring life to everything we create, whether in film, TV, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

Responsibilities

THE ROLE

Technical Artists as part of our Immersive Division are responsible for working alongside Developers and Artists in devising and implementing internal prototypes and delivering high-quality products and projects for both IP and brand clients across a range of mediums on cutting-edge hardware - including VR, AR, real-time animation and other emerging platforms.
The ideal candidate will have a thorough understanding of both the art and technical side of Unreal Engine, with a problem-solving mindset; a keen interest in realtime lighting would be advantageous.

WHAT YOU’LL DO:

  • Work with the Real-time Supervisor, Lead Tech Artist or Lead Developer to design interactive experiences using (predominantly) Unreal
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases
  • A demonstrable level of technical knowledge combined with strong creative and visual instinct
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