Technical Artist at Tripledot Studios
London, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

17 Aug, 25

Salary

0.0

Posted On

17 May, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Developers, Programmers, Unity, Art, Multiple Disciplines, It

Industry

Information Technology/IT

Description

DESCRIPTION

Tripledot Studios is an award-winning, record breaking games studio with a team circa 400 people. Headquartered in London, we also have offices in Warsaw, Barcelona, Minsk, Jakarta, and Melbourne.

We specialise in Casual, Free to Play, Mobile games that delight millions of players every day.

  • Fastest Growing Business in Europe in 2022
  • Tech Growth Business of the Year 2021 and 2023
  • PocketGamer Best Mobile Developer 2023
  • The Kings Award for International Enterprise 2024

Our guiding principle as a team is that when people love what they do, what they do will be loved by others.
Take a look at our games: iOS Store + Google Play

SKILLS, KNOWLEDGE & EXPERTISE

Our Technical Artists are all game developers. We’re particularly interested in individuals who’ve worked on their own game projects.

  • Expertise in the Unity engine and Unity UI in particular.
  • Experience with different architectural approaches to building a game in Unity, especially with regards to making it possible for multiple disciplines (art, animation, audio) to work independently in the engine.
  • The ability to write clean, performant C# code when necessary.
  • A drive to solve problems in a thoughtful, elegant way.
  • The drive to proactively clean up or fix unoptimised assets and knowing when to do so.
  • Experience working closely with programmers, and the ability to communicate technical information to them remotely.
  • Professional-level English.
  • Applicants may be asked to complete a short technical art test at home.
Responsibilities

ROLE OVERVIEW

At Tripledot you’ll be responsible for maintaining a high degree of polish and quality across all our games, ensuring that they look and feel fantastic. Are you an experienced technical artist who understands the visual styles and trends of the mobile games ecosystem? Do you have strong opinions on which games look good, and why? Can you create beautiful, market-quality art and assets with a player demographic in mind? If so, we’re the team for you.

KEY RESPONSIBILITIES

At Tripledot, a Technical Artist is a Unity expert; the critical link between art and code, able to tackle any number of varied tasks within the engine.

  • Design and implement the ‘Unity layer’ which links the art and animation of the game artists to the functionality of the programmers’ underlying codebase.
  • Construct games within Unity, including the use of Unity UI, in accordance with our in-house technical workflow.
  • Write custom components in C# when control over complex visual elements is required.
  • Optimise the games so that they run smoothly and efficiently on the widest possible range of mobile devices.
  • Create animations, particle effects and custom shaders when necessary.
  • Support and mentor game artists on technical issues.
  • This job description is what the role is all about right now. It’s not intended to be a full list of everything the job involves, because that might change from time to time to support what Tripledot needs, and any changes will be communicated appropriately.
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