Technical Director at Kinesthetic Games
Guildford, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

18 Aug, 25

Salary

0.0

Posted On

19 May, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Infrastructure, Platforms, Computer Science, Leadership, Computer Engineering, Physics, Game Developers, Academic Background, Development Tools

Industry

Information Technology/IT

Description

JOB DESCRIPTION

Kinesthetic Games is looking for an experienced Technical Director to join our team.The Technical Director is responsible for the entire programming department of the studio and works alongside the studio manager and production setting the technical excellence bar for the studio. You’ll direct and be part of a multi disciplined team for a variety of projects on multiple platforms. As a very startup, flat hierarchy minded team we are looking for individuals who crave multitasking and put equal emphasis on high level planning as well as hands on implementation, so the ideal candidate, while indicating excellent leadership skills, will also have a strong desire to get their hands dirty at the coding frontlines. This is an exciting opportunity for a battle hardened Technical Director to start fresh and get involved with shaping new and promising products and the teams that create them from the very beginning or a Senior or Lead who is looking to make the leap to Technical Director. Familiarity with industry standard engines like Unity and Unreal is a big bonus.

DESIRED SKILLS & EXPERIENCE

The ideal applicant will have at least 5 years’ experience working in a Technical Director or Senior/Lead Programmer role and will have shipped multiple games across multiple platforms. A strong academic background is also preferred with a 1st class or 2:1 degree in Computer Science, Maths, Physics or other science-related subject, but not essential if you have appropriate experience. Past experience with industry standard engines (Unreal/Unity) is a big bonus.

SKILLS

  • Excellent C/C++/C# and other languages skills (5+ years)
  • Experience developing games across a wide range of platforms (smartphone/tablet, console, PC)
  • University degree in Computer Engineering or Computer Science;
  • Advanced knowledge in general games programming as well as in general games development tools, processes and infrastructure (Perforce, Services, Tools and Editors, Build Systems, Online etc.)
  • Management and leadership skills
  • Knowledge of the technical Pipeline and all the process needed to make a game.
  • Good communication and teamworking with game developers from all disciplines
  • Excellent initiative, self-motivation, organisational and problem solving skills, with the ability to both drive and follow direction
  • A genuine interest in playing games
  • Previous experience with Unreal Engine/Unity Engine is a bonus
Responsibilities
  • Responsible for all technical architecture and processes choices
  • Supervise and participate-in all projects from staffing, technology/tools choices, risks evaluation, dependencies with other projects to ensure the best quality is achieved
  • Recommends solutions and approves plans and roadmaps
  • Manage the programmers team
  • Expert in design, programming, debugging and optimization;
  • Write and develop robust maintainable high and low level code to extend engine (Unity/Unreal) functionality
  • Implement features across current and next-gen platforms, including prototypes and new technologies
  • Identify and solve technical problems as they arise, including cross-platform issues, debugging, profiling and optimising for reduced memory usage and increased real-time performance
  • Maintain and add to existing codebase, including low/mid-level systems to support pipelines and higher-level programmers
  • Research new tools, techniques and processes and how they can benefit the studio
  • Collaborate productively, communicating ideas and issues clearly across disciplines
  • Exceptional analysis and problem-solving skills
  • Architect and participate in implementing all the different game modules and systems
  • Architect and participate in the implementation and maintenance of potential non game specific systems used by content creators (extensions to engines, tools, build systems, pipeline improvements)
  • Work closely with department leads to identify and set technical restrictions and ensure the team adheres to them
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