​Technical Director – Studio Sirens at Snail Games USA
, Colorado, United States -
Full Time


Start Date

Immediate

Expiry Date

14 Feb, 26

Salary

170000.0

Posted On

16 Nov, 25

Experience

10 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Technical Direction, Unreal Engine, C++, Console Development, Performance Optimization, Team Leadership, Game Development, Prototyping, Certification Workflows, Networking, Cloud Deployment, CI/CD, Automated Testing, Gameplay Systems, Mentoring, Stakeholder Alignment

Industry

Entertainment Providers

Description
Technical Director – Studio Sirens About Studio Sirens Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio. About the RoleWe’re seeking a hands-on Technical Director with a CTO mindset who is able to set technical vision, lead a small team, and personally build full-stack features end-to-end. Near-term focus includes console porting and optimization (Xbox, PlayStation, Switch, PC) plus owning pipelines, certification paths, and performance. Long-term, you’ll steer tech for new titles from prototype to launch while partnering closely with the studio director. Job Type: Full-Time Location: Hybrid in Loveland, Colorado (baseline 4 days/week onsite). Hybrid days and relocation support are negotiable. Responsibilities Set and own studio-wide technical direction; balance roadmap with near-term delivery. Lead porting initiatives across consoles/PC, including platform compliance, performance, and certification. Architect and implement gameplay, tools, build/CI, and network/infrastructure systems as an IC when needed. Recruit, mentor, and direct a small engineering team; establish standards, code review, and runtime/perf budgets. Define pipelines for profiling, optimization, crash/telemetry, and release management. Partner with design/production on scope, estimates, and risk; translate tech decisions into business outcomes. Minimum Requirements 10+ years professional software development, 3+ in senior/lead or tech leadership. Proven delivery of shipped products or platforms; comfort operating lean and hands-on. Unreal Engine Experience: Proficiency with Unreal Engine, with a preference for experience in UE4 or earlier versions. Strong C++ and/or other systems languages; deep understanding of runtime performance, memory, and build systems. Track record with console development or porting, including optimization and certification workflows. Clear communication, planning, and stakeholder alignment skills. Nice to Have Familiarity with Ark ASA or Atlas Modkit environments. Multiplayer networking/matchmaking, backend services, or cloud deployment experience. Startup/studio-building experience (hiring, vendor evaluation, budgets, tech/vendor roadmaps). CI/CD at scale, automated testing, and observability (crash, perf, and gameplay metrics). Salary Range: $140,000 – $170,000 Annually Why Join the Studio Sirens Team? True focus on work/life balance Paid company holidays, vacation, and separate sick leave Medical, dental, vision, and Life/LTD 401k with company match
Responsibilities
Set and own the studio-wide technical direction while leading porting initiatives across consoles and PC. Architect and implement gameplay systems and tools, and mentor a small engineering team.
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