Technical Lead SDK at Metrea Management LLC
Stockholm, Masovian Voivodeship, Sweden -
Full Time


Start Date

Immediate

Expiry Date

08 Jan, 26

Salary

0.0

Posted On

10 Oct, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++ Programming, Unreal Engine Internals, API Design, Simulation Training Tools Development, Large-Scale Games, Wargames, Editor-Like Tools, Technical Documentation, Team Collaboration, Problem Solving, Multidisciplinary Environment, Mentorship, Backward Compatibility, Asset Management, Plugin Management

Industry

Defense and Space Manufacturing

Description
Title: Technical Lead SDK                                               Reports to: Engineering Manager Group: Digital & Synthetic    Level: Senior Work Arrangement: Hybrid Company Overview Metrea is a defense company dedicated to translating commercial innovation into solutions for the hardest problems in national security. With deep mission expertise, Metrea focuses on delivering effects-as-a-service across Aerospace, Electromagnetic & Cyber, Digital & Synthetic domains via its capability groups. Metrea also consists of six support groups (Operations, People, Finance, Legal, Strategy and Solutions) that guide the development of specific capabilities that Metrea's files (product, projects, programs etc) leverage to achieve their targets.   Capability Group Overview The Digital and Synthetic Capability Unit (D&S) is committed to providing mission-driven information solutions that seamlessly bridge the digital and physical realms. Leveraging cutting-edge technologies and advanced platforms, we empower operational readiness and elevate situational awareness across diverse domains—including air, maritime, and space.   Position Summary Metrea is looking for an experienced software developer to join our team and to lead the development and usage of the Source Development Kit utilised by our Simulation Engine, NOR. As the Staff Engineer for SDK, you will be responsible for shaping and maintaining a robust SDK that supports multiple versions and ensures backward compatibility whilst balancing the need to maintain a slick developer experience. This role demands a thoughtful approach to API design, a strong commitment to minimising and gracefully handling breaking changes, and a deep curiosity for Unreal Engine internals—particularly around plugin, asset management, and the cooking process. The ideal candidate will bring experience in developing editor-like tools and producing clear, maintainable technical documentation. This role will require you to be a team player who enjoys working in a multidisciplinary environment and expects you to be communicative and independent in your work. You should be motivated to find creative and scalable solutions for complex problems.   Role and Responsibilities As the Technical Lead for our SDK, you will work with a small dedicated team to further the evolution of our tools and documentation to ensure that our SDK delivers exactly what its users need to quickly and easily develop assets for use within our NOR Simulation Engine. You will work with the Product Owner for SDK to advise[AK1]  on timelines, complexity and resource requirements to ensure that our roadmap for the SDK is realistic. You will interact on a daily basis with a wide range of both internal and external users of the SDK to help understand their pain-points, deepen their understanding and ensure that the product delivers everything that it needs to be successful. Whilst this role has no direct line management responsibilities, you will act as a mentor and guide for other more junior engineers working on the SDK.   Skills and Experience * Demonstrated ability to maintain a library or project used by others across multiple versions, including backwards compatible * Willingness to acquire in-depth knowledge of Unreal Engine internals, especially around plugin & asset management and the cooking process * Experience from the video game industry * Passion for anything aerospace-related * Experience with simulation training tools development * Experience with large-scale games or simulations * Experience with wargames * Experience working with international teams Additional Eligibility Qualifications * Engineering degree * 5+ years of professional C++ programming   Our Culture  Metrea’s single core value, “rooted in humility,” is supported by four key attributes: entrepreneurial, systematic, discerning, and over-deliver. These attributes, combined, form our Teammate Firmware, our culture. We explore these attributes during the hiring process when we grow our teams and continually support the growth of our culture. We are a hyper-collaborative, dynamically hierarchical organization united by a passion for what we do, how we do it, who we do it with, and who we do it for.   Benefits Sweden Friskvård of 5K annually  Personal development budget (2K for books, courses, subscriptions etc)  Parental leave 5% occupational pension (swe. tjänstepension),   30 days of leave  Discretionary Bonus    Poland Private Medical Care MultiSport sport card English lessons Personal development allowance Optional PPK scheme Discretionary bonus 26 days PTO   Right to Work The employee will have the legal right to work in the Sweden / Poland and will be able to produce right to work documentation.  Equal Opportunities Statement  Metrea Management Limited (MAM) is an Equal Opportunity Employer. Employment decisions are made without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, or other characteristics protected by law.   Position Type and Expected Hours of Work This is a full-time non-exempt position with typical working hours of Monday through Friday, 8:00 a.m. to 17:00 p.m. Hours and work shifts may change in accordance with department and business needs. Exempt Employees must have the ability to be on-call and available, as business needs require. Non-Exempt employees may be required to work over 40 hours per week with approval from the department manager.   Work Location Stockholm / Warzaw – Hybrid   Work Environment This job operates in an office setting Travel  This role will require occasional travel
Responsibilities
Lead the development and usage of the Source Development Kit for the NOR Simulation Engine. Mentor junior engineers and ensure the SDK meets user needs for asset development.
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