Technical Level Artist at Ubisoft
Montréal, QC, Canada -
Full Time


Start Date

Immediate

Expiry Date

08 Nov, 25

Salary

0.0

Posted On

09 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

JOB DESCRIPTION

As a Technical Level Artist (specialized in Unity) at Ubi MTL, you’ll play a key role in asset integration and in-world environment composition (set-dressing). You’ll be responsible for setting up and maintaining automated pipelines for processing models and props—from source files all the way to integration in the engine. Working closely with designers and artists, you’ll also contribute to the evolution of level editing tools (walls, object placement, etc.) to ensure smooth workflows and immersive environments.

ABOUT US

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. They believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join their journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work

Responsibilities
  • Collaborate with designers and programmers to enhance and maintain level editing tools for walls, props, and level placement.
  • Lead the development and optimization of automated pipelines for props and model processing, ensuring their smooth transition from source to in-game assets.
  • Provide technical support for troubleshooting, improving tool usability, and solving workflow issues for team members.
  • Work closely with artists and programmers to refine tools and pipelines, tailoring them to the needs of the project.
  • Maintain and validate proper asset setups to ensure their functionality in-game and within the automated pipeline.
  • Offer rendering and integration assistance for assets, fine-tuning visual parameters for high-quality environments.
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