Technical Producer at Ruckus Games
Frisco, Texas, United States -
Full Time


Start Date

Immediate

Expiry Date

09 May, 26

Salary

125000.0

Posted On

08 Feb, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Development, Production Experience, Unreal Engine, C++, Blueprint, Project Management, Task Tracking, Communication, Organizational Skills, Teamwork, Technical Literacy, Multiplayer Development, Agile Methodologies, Problem Solving, Feature Scoping, Process Improvement

Industry

Computer Games

Description
Technical Producer Department: Production Employment Type: Full Time Location: United States Compensation: $75,000 - $125,000 / year Description We're looking for a Technical Producer with 3+ years of experience in game development and at least one shipped title. You will be the primary production lead across Art, Design, and Programming teams, helping to orchestrate our day-to-day development efforts. You'll work closely with the studio leadership to bridge the gap between creative vision and technical execution, spearheading production solutions and finding the balance between scope, quality, and schedule. Our ideal candidate demonstrates strong technical literacy, values teamwork, is autonomous, shows initiative, and demonstrates strong organizational skills. Key Responsibilities Own and maintain production schedules across Art, Design, and Programming disciplines Partner with developers working in C++, Blueprint, and Unreal Engine 5 systems to identify risks, dependencies, and bottlenecks early Facilitate clear communication between teams of all disciplines to ensure requirements are understood and achievable Track and prioritize bug fixes, technical debt, and feature work across the development pipeline Run daily standups, sprint planning, retrospectives, and other team meetings - including keeping notes for meetings. Manage integration points between game systems and coordinate cross-functional feature testing Help scope and break down complex features into achievable milestones for all disciplines Identify process improvements and implement workflows that increase team efficiency Skills, Knowledge and Expertise 3+ years of production experience in game development with at least one shipped PC or console title Proven track record working with engineering, art, and design teams on complex game systems Working knowledge of Unreal Engine (UE4 or UE5) and common game development pipelines Experience with project management and task tracking tools (Jira, Shotgun, Hansoft, Linear, or similar) Understanding of networked multiplayer development challenges and testing requirements Excellent communication and organizational skills with ability to translate between technical and non-technical team members Self-motivated and effective working remotely with distributed teams Comfortable with ambiguity and able to adapt to the fast-paced nature of independent game development Ability to work collaboratively across multiple disciplines while maintaining team focus and morale Bonus Skills: Experience with UE5-specific features (Lyra, Gameplay Ability System, Enhanced Input), Background in C++ or Blueprint development, experience shipping co-op or multiplayer games, Experience at an indie studio (30-50 people) Knowledge of PC platform requirements and submission processes Strong technical literacy—ability to read code, understand system architecture, and communicate effectively with engineers Benefits Work from home (anywhere in the US)! Flexible hours – 32 hour a week minimum / 50 hour maximum 3 weeks vacation each year, in addition to paid holidays and sick days Competitive healthcare plans including medical, dental, and vision Available Flexible Spending / Health Savings Accounts 401K with 100% matching up to 4% of your salary Employee stock options
Responsibilities
The Technical Producer will own and maintain production schedules across Art, Design, and Programming disciplines while facilitating communication between teams. They will also manage integration points between game systems and coordinate cross-functional feature testing.
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