Technical Rigging Animator at Steel City Interactive Ltd
Sheffield S9 2EH, , United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

17 Jul, 25

Salary

0.0

Posted On

18 Apr, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Communication Skills, It

Industry

Animation

Description

ABOUT STEEL CITY INTERACTIVE

SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
The Role

Experience

  • At least 2 years in the games industry as a Technical Animator
  • Shipped at least one game, where you were involved in technical animation support.
  • Is from an Art background so has artistic fundamentals when it comes to delivering quality assets.
  • Has experience of using Jira and other project tracking software.
  • Excellent verbal and written communication skills.
  • Be able to work independently and as part of a team.
  • Based in the UK
Responsibilities

The Technical rigging Animator will be responsible for the technical support and efficiencies in delivering high quality character animation for characters that appear across the game. This work encompasses several areas of production from scripting and tool creation, character rigging setup and supporting our technical advancements in Facial rigging systems when we transition over to use the unreal Engine.
Manages the timely delivery and quality of their work that support the needs of the project.
Ensures all work is planned effectively, clearly communicated and includes strategic planning for efficiencies, highlighting any cross-discipline dependencies.
Colloborates effectively across all disciplines and helps to drive and support technical outcomes with artists and engineers.
They will present with confidence, gravitas and persuasion within the development team.

Responsibilities

  • Will be responsible for Skinning and Rig Control-building for animators.
  • Will be responsible for providing workflow scripts and editor tools for animation rigging so needs to be Proficient in C#/C++.
  • Will be able to do Animation Retargeting (Preferably through Maya)
  • Proficiency in Python/MEL
  • Will be working directly in engine so needs to be sufficient with a 3D game engine, namely Unreal.Will support and develop their skills in face rigging and be able to explore options within the Meta Human system.

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Experience

  • At least 2 years in the games industry as a Technical Animator
  • Shipped at least one game, where you were involved in technical animation support.
  • Is from an Art background so has artistic fundamentals when it comes to delivering quality assets.
  • Has experience of using Jira and other project tracking software.
  • Excellent verbal and written communication skills.
  • Be able to work independently and as part of a team.
  • Based in the UK.
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