Start Date
Immediate
Expiry Date
17 Jul, 25
Salary
0.0
Posted On
18 Apr, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Communication Skills, It
Industry
Animation
ABOUT STEEL CITY INTERACTIVE
SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into ‘Undisputed’, the first major boxing video game in over a decade.
SCI is a welcoming place for expression and open communication, where everyone has a voice. We’re a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other.
Together we are driven by ambition to bring the world of boxing into a video game like never before.
The Role
Experience
The Technical rigging Animator will be responsible for the technical support and efficiencies in delivering high quality character animation for characters that appear across the game. This work encompasses several areas of production from scripting and tool creation, character rigging setup and supporting our technical advancements in Facial rigging systems when we transition over to use the unreal Engine.
Manages the timely delivery and quality of their work that support the needs of the project.
Ensures all work is planned effectively, clearly communicated and includes strategic planning for efficiencies, highlighting any cross-discipline dependencies.
Colloborates effectively across all disciplines and helps to drive and support technical outcomes with artists and engineers.
They will present with confidence, gravitas and persuasion within the development team.
Responsibilities
Will be working directly in engine so needs to be sufficient with a 3D game engine, namely Unreal.Will support and develop their skills in face rigging and be able to explore options within the Meta Human system.
Experience