Technical UI Artist at Sperasoft
Belgrade, Central Serbia, Serbia -
Full Time


Start Date

Immediate

Expiry Date

16 May, 26

Salary

0.0

Posted On

15 Feb, 26

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

UI Design, Game Engines, Figma, Asset Management, Prefab Creation, Unity Game Objects, Fonts, Atlases, Troubleshooting, 2D Animation, Photoshop, Adobe Animate, Documentation

Industry

Computer Games

Description
We are seeking a skilled Technical Artist or UI Artist to join our team. This position is open to candidates with a background in UI design who possess technical expertise in working with game engines, as well as to Technical Artists with experience in UI. If you are passionate about UI design and have a technical background, we encourage you to apply and become a vital part of our dynamic team! Responsibilities Create and implement prefabs based on designs provided in Figma Manage assets, including preparing images, creating and organizing Unity Game Objects, and maintaining fonts and atlases Troubleshoot and resolve UI issues within prefabs. Please Note: This role does not involve creating new designs in Figma or Photoshop Coding or scripting is not part of this position Unity: Familiarity with the prefab structure (excluding coding), ability to work within Unity to create UI prefabs Figma: Understanding of UI design principles, features, and components relevant to the project Animation: Basic knowledge of animation types and presentation flows, along with experience using prefabs Ability to create & maintain 2D animations in Unity Nice to have Familiarity with Figma, Photoshop, and Adobe Animate Experience in maintaining documentation Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines
Responsibilities
The role involves creating and implementing prefabs based on provided designs, managing assets like images, fonts, and atlases within Unity, and resolving UI issues within prefabs. This position specifically excludes creating new designs or coding/scripting.
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